Here is the list of all shaders from the January 01, 2026 (UTC+0100) release.

1: | Addition (Background)
2: | Addition With Hyperbolic Cosinus (Background)
3: | Addition With Hyperbolic Sinus (Background)
4: | Addition With Hyperbolic Tangent (Background)
5: | Addition With Hyperbolic Cosecant (Background)
6: | Addition With Hyperbolic Cotangent (Background)
7: | Addition With Hyperbolic Secant (Background)
8: | Addition With Floating Modulus (Background)
9: | Addition With Power (Background)
10: | Addition With Reciprocal Square Root (Background)
11: | Addition With Square Root (Background)
12: | Addition With Round (Background)
13: | Addition With Arccosinus (Background)
14: | Addition With Arcsinus (Background)
15: | Addition With Arctangent (Background)
16: | Addition With Cosinus (Background)
17: | Addition With Sinus (Background)
18: | Addition With Tangent (Background)
19: | Addition With Cosecant (Background)
20: | Addition With Cotangent (Background)
21: | Addition With Secant (Background)
22: | Blend Intensity (Background)
23: | Blend Value (Background)
24: | Photoshop Color (Background)
25: | Photoshop Hue (Background)
26: | Photoshop Luminosity (Background)
27: | Photoshop Saturation (Background)
28: | GIMP Grain Extract (Background)
29: | GIMP Grain Merge (Background)
30: | Krita Hard Mix Softer (Background)
31: | Krita Interpolation (Background)
32: | Krita Interpolation - 2X (Background)
33: | Krita Parallel (Background)
34: | Photoshop Hard Light (Background)
35: | Photoshop Hard Mix (Background)
36: | Photoshop Linear Light (Background)
37: | Photoshop Overlay (Background)
38: | Photoshop Pin Light (Background)
39: | Photoshop Soft Light (Background)
40: | Photoshop Vivid Light (Background)
41: | Blend Stamp (Background)
42: | Photoshop Color Burn (Background)
43: | Photoshop Darken (Background)
44: | Photoshop Darker Color (Background)
45: | Photoshop Linear Burn (Background)
46: | Division (Background)
47: | Division With Hyperbolic Cosinus (Background)
48: | Division With Hyperbolic Sinus (Background)
49: | Division With Hyperbolic Tangent (Background)
50: | Division With Hyperbolic Cosecant (Background)
51: | Division With Hyperbolic Cotangent (Background)
52: | Division With Hyperbolic Secant (Background)
53: | Division With Floating Modulus (Background)
54: | Division With Power (Background)
55: | Division With Reciprocal Square Root (Background)
56: | Division With Square Root (Background)
57: | Division With Round (Background)
58: | Division With Arccosinus (Background)
59: | Division With Arcsinus (Background)
60: | Division With Arctangent (Background)
61: | Division With Cosinus (Background)
62: | Division With Sinus (Background)
63: | Division With Tangent (Background)
64: | Division With Cosecant (Background)
65: | Division With Cotangent (Background)
66: | Division With Secant (Background)
67: | Blend Inverted (Background)
68: | Blend Phoenix (Background)
69: | Blend Signed Difference (Background)
70: | Krita Additive Subtractive (Background)
71: | Krita Arcus Tangens (Background)
72: | Krita Negation (Background)
73: | Krita Penumbra A (Background)
74: | Krita Penumbra B (Background)
75: | Krita Penumbra C (Background)
76: | Krita Penumbra D (Background)
77: | Photoshop Difference (Background)
78: | Photoshop Exclusion (Background)
79: | Light (Background)
80: | Photoshop Color Dodge (Background)
81: | Photoshop Lighten (Background)
82: | Photoshop Lighter Color (Background)
83: | Photoshop Screen (Background)
84: | Logical AND (Background)
85: | Logical OR (Background)
86: | Logical XOR (Background)
87: | Logical IMPLY (Background)
88: | Logical NIMPLY (Background)
89: | Logical XIMPLY (Background)
90: | Logical XNIMPLY (Background)
91: | Logical NAND (Background)
92: | Logical NOR (Background)
93: | Logical XNOR (Background)
94: | Multiplication (Background)
95: | Multiplication With Hyperbolic Cosinus (Background)
96: | Multiplication With Hyperbolic Sinus (Background)
97: | Multiplication With Hyperbolic Tangent (Background)
98: | Multiplication With Hyperbolic Cosecant (Background)
99: | Multiplication With Hyperbolic Cotangent (Background)
100: | Multiplication With Hyperbolic Secant (Background)
101: | Multiplication With Floating Modulus (Background)
102: | Multiplication With Power (Background)
103: | Multiplication With Reciprocal Square Root (Background)
104: | Multiplication With Square Root (Background)
105: | Multiplication With Round (Background)
106: | Multiplication With Arccosinus (Background)
107: | Multiplication With Arcsinus (Background)
108: | Multiplication With Arctangent (Background)
109: | Multiplication With Cosinus (Background)
110: | Multiplication With Sinus (Background)
111: | Multiplication With Tangent (Background)
112: | Multiplication With Cosecant (Background)
113: | Multiplication With Cotangent (Background)
114: | Multiplication With Secant (Background)
115: | Blend Average (Background)
116: | Blend Color Blue (Background)
117: | Blend Color Cyan (Background)
118: | Blend Color Green (Background)
119: | Blend Color Magenta (Background)
120: | Blend Color Red (Background)
121: | Blend Color Yellow (Background)
122: | Photoshop Dissolve (Texture)
123: | Krita Frect (Background)
124: | Krita Freeze (Background)
125: | Krita Freeze-Reflect (Background)
126: | Krita Reeze (Background)
127: | Krita Reflect-Freeze (Background)
128: | Krita Gleat (Background)
129: | Krita Glow (Background)
130: | Krita Glow-Heat (Background)
131: | Krita Heat-Glow (Background)
132: | Krita Heat (Background)
133: | Krita Helow (Background)
134: | Krita Heat-Glow and Freeze-Reflect Hybrid (Background)
135: | PaintDotNET Glow (Background)
136: | PaintDotNET Reflect (Background)
137: | Subtraction (Background)
138: | Subtraction With Hyperbolic Cosinus (Background)
139: | Subtraction With Hyperbolic Sinus (Background)
140: | Subtraction With Hyperbolic Tangent (Background)
141: | Subtraction With Hyperbolic Cosecant (Background)
142: | Subtraction With Hyperbolic Cotangent (Background)
143: | Subtraction With Hyperbolic Secant (Background)
144: | Subtraction With Floating Modulus (Background)
145: | Subtraction With Power (Background)
146: | Subtraction With Reciprocal Square Root (Background)
147: | Subtraction With Square Root (Background)
148: | Subtraction With Round (Background)
149: | Subtraction With Arccosinus (Background)
150: | Subtraction With Arcsinus (Background)
151: | Subtraction With Arctangent (Background)
152: | Subtraction With Cosinus (Background)
153: | Subtraction With Sinus (Background)
154: | Subtraction With Tangent (Background)
155: | Subtraction With Cosecant (Background)
156: | Subtraction With Cotangent (Background)
157: | Subtraction With Secant (Background)
158: | Color Combiner (Switch)
159: | Ambient (Switch)
160: | Daytime (Switch)
161: | Temperature (Switch)
162: | Color Accent (Switch)
163: | Sepia (Switch)
164: | Duo Recolor Monochrome (Switch)
165: | Duo Recolor Monochrome Luminated (Switch)
166: | Duo Recolor Monochrome Tint-To-White (Switch)
167: | Recolor Monochrome (Switch)
168: | Recolor Monochrome Luminated (Switch)
169: | Recolor Monochrome Tint-To-White (Switch)
170: | Cut-Off Alpha Test (Texture)
171: | Premultiplied To Straight Alpha (Texture)
172: | Straight To Premultiplied Alpha (Texture)
173: | Chroma Key Color (Texture)
174: | Chroma Key Inverted (Texture)
175: | Texture Mask (Texture)
176: | CIELab (Switch)
177: | CMYK (Switch)
178: | HSI (Switch)
179: | HSL (Switch) [Legacy]
180: | HSL (Switch) [Rework]
181: | HSV (Switch)
182: | Conversion To CMYK (Switch)
183: | Conversion To ICtCp (Switch)
184: | Conversion To Y'CbCr (Switch)
185: | Conversion To Y'CoCg (Switch)
186: | Conversion To Y'DbDr (Switch)
187: | Conversion To Y'PbPr (Switch)
188: | Conversion To YIQ (Switch)
189: | Conversion To YUV (Switch)
190: | Correction With Hyperbolic Cosinus (Switch)
191: | Correction With Hyperbolic Sinus (Switch)
192: | Correction With Hyperbolic Tangent (Switch)
193: | Correction With Hyperbolic Cosecant (Switch)
194: | Correction With Hyperbolic Cotangent (Switch)
195: | Correction With Hyperbolic Secant (Switch)
196: | Correction With Floating Modulus (Switch)
197: | Correction With Power (Switch)
198: | Correction With Reciprocal Square Root (Switch)
199: | Correction With Square Root (Switch)
200: | Correction With Round (Switch)
201: | Correction With Arccosinus (Switch)
202: | Correction With Arcsinus (Switch)
203: | Correction With Arctangent (Switch)
204: | Correction With Cosinus (Switch)
205: | Correction With Sinus (Switch)
206: | Correction With Tangent (Switch)
207: | Correction With Cosecant (Switch)
208: | Correction With Cotangent (Switch)
209: | Correction With Secant (Switch)
210: | Aerochrome Film (Switch)
211: | Photographic Film Negative (Switch)
212: | Superholo (Switch)
213: | Invert Color Blue (Switch)
214: | Invert Color Cyan (Switch)
215: | Invert Color Green (Switch)
216: | Invert Color Magenta (Switch)
217: | Invert Color Red (Switch)
218: | Invert Color Yellow (Switch)
219: | Invert Brightness (Switch) [Legacy]
220: | Invert Brightness (Switch) [Rework]
221: | Simulation Color Blindness AIO (Switch)
222: | Simulation Of Achromatomaly (Switch)
223: | Simulation Of Achromatopsia (Switch)
224: | Simulation Of Deuteranomaly (Switch)
225: | Simulation Of Deuteranopia (Switch)
226: | Simulation Of Protanomaly (Switch)
227: | Simulation Of Protanopia (Switch)
228: | Simulation Of Tritanomaly (Switch)
229: | Simulation Of Tritanopia (Switch)
230: | CMYK Halftone Dot (Switch)
231: | Kuwahara Filter (Switch)
232: | Anime Zoom! Effect (Switch)
233: | Animeish (Switch) [Legacy]
234: | Mangaish (Switch)
235: | Genshin Shader 3.0 Skin (Switch)
236: | Better Bloom (Background)
237: | Vector Gradient Bloom (Switch)
238: | Noise Blur (Switch)
239: | Vector Gradient Blur (Switch)
240: | Codebook (Switch)
241: | Composite Video Compression (Background)
242: | Composite Video Compression (Texture)
243: | JPEG Compression (Switch)
244: | TV Analog Noise (Switch)
245: | VHS (Background)
246: | VHS (Texture)
247: | Active (Texture)
248: | Emboss (Switch)
249: | Normal Map (Switch)
250: | Sharpness (Switch)
251: | MS Paint (Switch)
252: | Aura (Background)
253: | Burn (Switch)
254: | Freeze (Switch)
255: | Frutiger Aero (Background)
256: | Klisza (Background)
257: | Segmented Liquid-Crystal Display (Switch)
258: | Void (Background)
259: | Water Reflected (Background)
260: | CD-R (Background)
261: | CD-R Blu (Background)
262: | Colorful Grayout Foilage (Switch)
263: | CPU Foilage (Switch)
264: | Rainbow Foilage (Switch)
265: | RPB Foilage (Background)
266: | Deltarune Church Prophecy Panel (Texture)
267: | Deltarune Freeze (Texture)
268: | Deltarune Jevil Background Fight (Switch)
269: | Deltarune Vessel Background (Switch)
270: | Genshin Impact Natlan Outline (Background)
271: | Geometry Dash Glass Blocks (Background)
272: | Enchantment Glint (Switch)
273: | End Portal (Texture)
274: | PVZA Flower Cooldown (Texture)
275: | Alpha Fish (Texture)
276: | Liquid Glass (Background)
277: | Liquid Glass Blurry (Background)
278: | Windows Aero (Background)
279: | Windows Aero Clean (Background)
280: | Windows Aero Tinted (Background)
281: | Chromatic Aberration (Switch)
282: | Offset Color (Background)
283: | Reversed Offset Color (Background)
284: | Self Offset Color (Texture+Background)
285: | Flip (Switch)
286: | Shear (Switch)
287: | Bend (Switch)
288: | Squeeze (Switch)
289: | Bulge (Switch)
290: | Fisheye Lens Equidistant (Switch)
291: | Fisheye Lens Equisolid Angle (Switch)
292: | Fisheye Lens Orthographic (Switch)
293: | Fisheye Lens Rectilinear (Switch)
294: | Fisheye Lens Stereographic (Switch)
295: | Polar (Switch)
296: | Pinch (Switch)
297: | Swirl (Switch)
298: | Mode 7 (Switch) [Antialiasing]
299: | Mode 7 (Switch)
300: | Quad Fixed (Texture) [Antialiasing] [Legacy]
301: | Quad Fixed (Texture) [Antialiasing]
302: | Quad Fixed (Texture) [Legacy]
303: | Quad Fixed (Texture)
304: | Quad Colored Solid (Texture) [Legacy]
305: | Quad Colored Solid (Texture)
306: | Quad Inverted Mask (Texture) [Legacy]
307: | Quad Inverted Mask (Texture)
308: | Quad Mask (Texture) [Legacy]
309: | Quad Mask (Texture)
310: | Quad Colored Vertex (Texture) [Legacy]
311: | Quad Colored Vertex (Texture)
312: | Quad Colored Vertex Manhattan (Texture) [Legacy]
313: | Quad Colored Vertex Manhattan (Texture)
314: | Quad Test Without Border (Texture)
315: | Quad Wire-Frame (Texture)
316: | Quad With Glass Reflections (Background) [Legacy]
317: | Quad With Glass Reflections (Background)
318: | Quad With Metalic Reflections (Background) [Legacy]
319: | Quad With Metalic Reflections (Background)
320: | Quad With Reflections (Background) [Legacy]
321: | Quad With Reflections (Background)
322: | Quad Affine (Texture)
323: | Quad PSX (Texture)
324: | Kaleidoscope (Switch)
325: | Foliage Wind (Switch)
326: | Liquid Wave Bending (Switch)
327: | Oscillation (Switch)
328: | Ripple Radial (Switch)
329: | Sinus Wave (Switch)
330: | Sinus Wave Offset (Switch)
331: | Quad With Floor Reflection (Background)
332: | Unity Bloom (Texutre+Background)
