# ℹ️ Change Log
**All notable changes to this project will be documented in this file.**

# ✨ January 4, 2026 | Release ID: 14
## 📝 Notes (Abbreviated) 
- Updated README appearance
- The number of shaders has been increased from 332 to 350 (Added):
- **"Logical ARLEFTSHIFT Base (Background)"**
- **"Logical ARLEFTSHIFT Blend (Background)"**
- **"Logical ARRIGHTSHIFT Base (Background)"**
- **"Logical ARRIGHTSHIFT Blend (Background)"**
- **"Logical ROTATELEFT Base (Background)"**
- **"Logical ROTATELEFT Blend (Background)"**
- **"Logical ROTATERIGHT Base (Background)"**
- **"Logical ROTATERIGHT Blend (Background)"**
- **"Logical LEFTSHIFT Base (Background)"**
- **"Logical LEFTSHIFT Blend (Background)"**
- **"Logical RIGHTSHIFT Base (Background)"**
- **"Logical RIGHTSHIFT Blend (Background)"**
- **"Comparison Different (Background)"**
- **"Comparison Equal (Background)"**
- **"Comparison Greater (Background)"**
- **"Comparison Greater Equal (Background)"**
- **"Comparison Less (Background)"**
- **"Comparison Less Equal (Background)"**

# ✨ January 1, 2026 (Happy new year!) | Release ID: 13 / Hotfix
## 📝 Notes (Abbreviated) 
- Correction of numerous typos in shader names for:
- Addition With Hyperbolic Cotangent (Background) -> Division With Hyperbolic Cotangent (Background)
- Addition With Hyperbolic Secant (Background) -> Division With Hyperbolic Secant (Background)
- Addition With Hyperbolic Cotangent (Background) -> Subtraction With Hyperbolic Cotangent (Background)
- Addition With Hyperbolic Secant (Background) -> Subtraction With Hyperbolic Secant (Background)
- Shaer (Switch) -> Shear (Switch)
- Foilage Wind (Switch) -> Foliage Wind (Switch)
- Correction With Cotanget (Background) -> Correction With Cotangent (Background)
- Conversion To CYMK (Switch) -> Conversion To CYMK (Switch)
- Geometry Dash Glass Block (Background) -> Geometry Dash Glass Blocks (Background)
- Unity Bloom (Texutre+Background) -> Unity Bloom (Texture+Background)
- Aura (Switch) -> Aura (Background)
- End Portal (Switch) -> End Portal (Texture)

# ✨ December 31 2025 | Release ID: 12
## 📝 Notes (Abbreviated) 
- The number of shaders has been increased from 330 to 332.
- Added: "Water Reflected (Background)" and "Fish (Texture)".
- Two examples have also been added: "ChurchProphecyPanel.mfa" and "ReflectionTest.mfa"


# ✨ December 22 2025 | Release ID: 11
## 📝 Notes (Abbreviated) 
- The number of shaders has been increased from 327 to 330.
- Added: "Composite Video Compression (Texture)", "Composite Video Compression (Background)", "Liquid Glass Blurry (Background)".
- The repository will now feature examples of how to use the effects; there are currently several of them. You can find them here: https://github.com/FoxiooOfficial/FoxiooShaderPack/tree/main/Examples/Foxioo%20Shader%20Pack

---

# ✨ November 29 2025 | Release ID: 10
## 📝 Notes (Abbreviated) 
- The number of shaders has been increased from 301 to 327:
- *(Mainly polygon shaders for Tails7 R1.0.2)* but also: **"PVZA Flower Cooldown (Texture)"**, **"Geometry Dash Glass Blocks (Background)"**, **"Cut-Off Alpha Test (Texture)"**, **"Chroma Key Inverted (Texture)"** and **"Ambient (Switch)"**.
- For **"Mode 7 (Switch)"** and **"Mode 7 (Switch) [Antialiasing]"** *(which was added in this release)*, increased the number of **"_Looping_Mode"** for D3D11 and GLES (Android, iOS, Mac) from 4 different looping texture modes to 16! (D3D9 is still limited to 4, due to Pixel Shader 2.x limitations)
- Fixed a bug in every **.xml** file *(typo in the header <Name>(shader name)</Name> (should be "name"))* and the effects was displayed incorrectly in the list, adding ".fx" to name.

---


# ✨ October 19 2025 | Release ID: 9
## 📝 Notes (Abbreviated) 
- Added **iOS** and **Mac** support for every effect
- Added a new shader, "Simulation Color Blindness AIO (Switch)" which combines all color blindness simulation effects into one
- Fixed "Deltarune Church Prophecy Panel (Texture)" variable with texture **(.xml)**

---

# ✨ October 12 2025 | Release ID: 8 / Hotfix
## 📝 Notes (Abbreviated) 
- Fixed distortion in the "Liquid Glass (Background)" shader for **(.fxao)** Android *(cause: incorrect texCoord reference)*
- Corrected description in "Rainbow Foliage (Switch)" **(.xml)**

---

# ✨ 28 September 2025 | Release ID: 7
## 📝 Notes (Abbreviated) 
- Android support for ALL shaders.
- The number of shaders is now 300!
- Many bugs have been fixed (too many to remember ;w;)
- Compatibility issues may occur.

---

# ✨ 31 August 2024 | Release ID: 7

## 📝 Notes (Abbreviated) 
- Added **1** shader in this release

---

## ➕ Added
| Shader name                                | Type         | Shader Version   | Render      | PS   |
|--------------------------------------------|--------------|------------------|-------------|------|
|                                            |              |                  |             |      |
| 📂 Special                                 |              |                  |             |      |
|                                            |              |                  |             |      |
| Enchantment Glint                          | (Switch)     | 1.0 (31.08.2024) | DX9 \| DX11 | 2.49 |

## ✏️ Changed
- ✖️ Nothing has changed
  
## ❌ Removed
- ✖️ Nothing has been removed

---

# ✨ 17 August 2024 | Release ID: 6

## 📝 Notes (Abbreviated) 
- Added **26** shaders in this release
- Renamed **24** shaders

## ➕ Added
| Shader name                                | Type         | Shader Version   | Render      | PS   |
|--------------------------------------------|--------------|------------------|-------------|------|
|                                            |              |                  |             |      |
| 📂 Blend Modes / Component                |              |                  |             |      |
|                                            |              |                  |             |      |
| Blend Value                                | (Background) | 1.0 (16.08.2024) | DX9 \| DX11 | 2.0  |
| Photoshop Color                            | (Background) | 1.0 (05.08.2024) | DX9 \| DX11 | 2.0  |
| Photoshop Hue                              | (Background) | 1.0 (05.08.2024) | DX9 \| DX11 | 2.0  |
| Photoshop Luminosity                       | (Background) | 1.0 (05.08.2024) | DX9 \| DX11 | 2.0  |
| Photoshop Saturation                       | (Background) | 1.0 (05.08.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Blend Modes / Contrast                 |              |                  |             |      |
|                                            |              |                  |             |      |
| GIMP Grain Extract                         | (Background) | 1.0 (15.08.2024) | DX9 \| DX11 | 2.0  |
| GIMP Grain Merge                           | (Background) | 1.0 (15.08.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Blend Modes / Inversion                |              |                  |             |      |
|                                            |              |                  |             |      |
| Phoenix                                    | (Background) | 1.0 (15.08.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Blend Modes / Normal                   |              |                  |             |      |
|                                            |              |                  |             |      |
| Blend Color Blue                           | (Background) | 1.0 (15.08.2024) | DX9 \| DX11 | 2.0  |
| Blend Color Cyan                           | (Background) | 1.0 (15.08.2024) | DX9 \| DX11 | 2.0  |
| Blend Color Green                          | (Background) | 1.0 (15.08.2024) | DX9 \| DX11 | 2.0  |
| Blend Color Magenta                        | (Background) | 1.0 (15.08.2024) | DX9 \| DX11 | 2.0  |
| Blend Color Red                            | (Background) | 1.0 (15.08.2024) | DX9 \| DX11 | 2.0  |
| Blend Color Yellow                         | (Background) | 1.0 (15.08.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Blend Modes / Quadratic                |              |                  |             |      |
|                                            |              |                  |             |      |
| Krita Frect                                | (Background) | 1.0 (06.08.2024) | DX9 \| DX11 | 2.0  |
| Krita Freeze                               | (Background) | 1.0 (05.08.2024) | DX9 \| DX11 | 2.0  |
| Krita Freeze-Reflect                       | (Background) | 1.0 (06.08.2024) | DX9 \| DX11 | 2.0  |
| Krita Gleat                                | (Background) | 1.0 (06.08.2024) | DX9 \| DX11 | 2.0  |
| Krita Heat                                 | (Background) | 1.0 (05.08.2024) | DX9 \| DX11 | 2.0  |
| Krita Helow                                | (Background) | 1.0 (06.08.2024) | DX9 \| DX11 | 2.0  |
| Krita Reeze                                | (Background) | 1.0 (06.08.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Coloristic / Conversion                |              |                  |             |      |
|                                            |              |                  |             |      |
| Conversion To CMYK                         | (Switch)     | 1.0 (06.08.2024) | DX9 \| DX11 | 2.0  |
| Conversion To YUV                          | (Switch)     | 1.0 (06.08.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Coloristic                             |              |                  |             |      |
|                                            |              |                  |             |      |
| Chroma Key Color                           | (Texture)    | 1.0 (08.08.2024) | DX9 \| DX11 | 2.0  |
| Sharpness                                  | (Switch)     | 1.0 (08.08.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Special                                |              |                  |             |      |
|                                            |              |                  |             |      |
| CPU Foilage                                | (Switch)     | 1.0 (16.08.2024) | DX9 \| DX11 | 2.49 |

## ✏️ Changed
Changed shader names from to:
- Hard Light (Background) >>> Photoshop Hard Light (Background)
- Hard Mix (Background) >>> Photoshop Hard Mix (Background)
- Linear Light (Background) >>> Photoshop Linear Light (Background)
- Overlay (Background) >>> Photoshop Overlay (Background)
- Pin Light (Background) >>> Photoshop Pin Light (Background)
- Soft Light (Background) >>> Photoshop Soft Light (Background)
- Vivid Light (Background) >>> Photoshop Vivid Light (Background)
- Color Burn (Background) >>> Photoshop Color Burn (Background)
- Darken (Background) >>> Photoshop Darken (Background)
- Darker Color (Background) >>> Photoshop Darker Color (Background)
- Linear Burn (Background) >>> Photoshop Linear Burn (Background)
- Stamp (Background) >>> Blend Stamp (Background)
- Arcus Tangens (Background) >>> Krita Arcus Tangens (Background)
- Difference (Background) >>> Photoshop Difference (Background)
- Exclusion (Background) >>> Photoshop Exclusion (Background)
- Inverted (Background) >>> Blend Inverted (Background)
- Negation (Background) >>> Krita Negation (Background)
- Signed Difference (Background) >>> Blend Signed Difference (Background)
- Color Dodge (Background) >>> Photoshop Color Dodge (Background)
- Glow (Background) >>> PaintDotNET Glow (Background)
- Lighten (Background) >>> Photoshop Lighten (Background)
- Lighter Color (Background) >>> Photoshop Lighter Color (Background)
- Reflect (Background) >>> PaintDotNET Reflect (Background)
- Screen (Background) >>> Photoshop Screen (Background)
- Average (Background) >>> Blend Average (Background)

## ❌ Removed
- ✖️ Nothing has been removed

---

# ✨ 29 July 2024 | Release ID: 5

## 📝 Notes (Abbreviated) 
- Fixed and added new features to Mode 7 (Switch) shader

## ➕ Added
- ✖️ Nothing has added

## ✏️ Changed
| Shader name                                | Type         | Shader Version   | Render      | PS   |
|--------------------------------------------|--------------|------------------|-------------|------|
|                                            |              |                  |             |      |
| 📂 Transformations                         |              |                  |             |      |
|                                            |              |                  |             |      |
| Mode 7                                     | (Switch)     | 1.5 (29.07.2024) | DX9 \| DX11 | 2.49  |

- The version of the Pixel Shader has been changed. **(From 2.0 to 2.49 due to instruction limitations in 2.0)**.
- A bug with an inverted texture in the X-axis has been fixed.
- Fixed the alpha color mask for _Result when set to 1.
- Added 2 new variables to change texture offset. **(For the variables _Scale, _ScaleX and _ScaleY)**.

## ❌ Removed
- ✖️ Nothing has been removed

---

# ✨ 20 July 2024 | Release ID: 4

## 📝 Notes (Abbreviated) 
- Added **9** shaders in this release

## ➕ Added
| Shader name                                | Type         | Shader Version   | Render      | PS   |
|--------------------------------------------|--------------|------------------|-------------|------|
|                                            |              |                  |             |      |
| 📂 Coloristic                              |              |                  |             |      |
|                                            |              |                  |             |      |
| Animeish                                   | (Switch)     | 1.0 (20.07.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Coloristic / Conversion                 |              |                  |             |      |
|                                            |              |                  |             |      |
| Conversion To Y'CbCr                       | (Switch)     | 1.0 (20.07.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Coloristic / Simulation                 |              |                  |             |      |
|                                            |              |                  |             |      |
| Simulation Of Achromatomaly                | (Switch)     | 1.0 (20.07.2024) | DX9 \| DX11 | 2.0  |
| Simulation Of Deuteranomaly                | (Switch)     | 1.0 (20.07.2024) | DX9 \| DX11 | 2.0  |
| Simulation Of Deuteranopia                 | (Switch)     | 1.0 (20.07.2024) | DX9 \| DX11 | 2.0  |
| Simulation Of Protanomaly                  | (Switch)     | 1.0 (20.07.2024) | DX9 \| DX11 | 2.0  |
| Simulation Of Protanopia                   | (Switch)     | 1.0 (20.07.2024) | DX9 \| DX11 | 2.0  |
| Simulation Of Tritanomaly                  | (Switch)     | 1.0 (20.07.2024) | DX9 \| DX11 | 2.0  |
| Simulation Of Tritanopia                   | (Switch)     | 1.0 (20.07.2024) | DX9 \| DX11 | 2.0  |

## ✏️ Changed
- ✖️ Nothing has changed
  
## ❌ Removed
- ✖️ Nothing has been removed

---

# ✨ 01 July 2024 | Release ID: 3

## 📝 Notes (Abbreviated) 
- Added **10** shaders in this release

## ➕ Added
| Shader name                                | Type         | Shader Version   | Render      | PS   |
|--------------------------------------------|--------------|------------------|-------------|------|
|                                            |              |                  |             |      |
| 📂 Logical                                 |              |                  |             |      |
|                                            |              |                  |             |      |
| Logical AND                                | (Background) | 1.0 (30.06.2024) | DX9 \| DX11 | 2.49 |
| Logical IMPLY                              | (Background) | 1.0 (30.06.2024) | DX9 \| DX11 | 2.49 |
| Logical NAND                               | (Background) | 1.0 (30.06.2024) | DX9 \| DX11 | 2.49 |
| Logical NIMPLY                             | (Background) | 1.0 (30.06.2024) | DX9 \| DX11 | 2.49 |
| Logical NOR                                | (Background) | 1.0 (30.06.2024) | DX9 \| DX11 | 2.49 |
| Logical OR                                 | (Background) | 1.0 (30.06.2024) | DX9 \| DX11 | 2.49 |
| Logical XIMPLY                             | (Background) | 1.0 (30.06.2024) | DX9 \| DX11 | 2.49 |
| Logical XNIMPLY                            | (Background) | 1.0 (30.06.2024) | DX9 \| DX11 | 2.49 |
| Logical XNOR                               | (Background) | 1.0 (30.06.2024) | DX9 \| DX11 | 2.49 |
| Logical XOR                                | (Background) | 1.0 (30.06.2024) | DX9 \| DX11 | 2.49 |

## ✏️ Changed
- ✖️ Nothing has changed
  
## ❌ Removed
- ✖️ Nothing has been removed

---

# ✨ 30 June 2024 | Release ID: 2

## 📝 Notes (Abbreviated) 
- Added **13** shaders in this release
- Ported all shaders of DX11 version **(Non-Premultiplied Alpha)** to DX11 version **(Premultiplied Alpha)**
- Some shader calculations improved
- Changed text in **.xml** files to corrected

## ➕ Added
| Shader name                                | Type         | Shader Version   | Render      | PS   |
|--------------------------------------------|--------------|------------------|-------------|------|
|                                            |              |                  |             |      |
| 📂 Coloristic / Correction                 |              |                  |             |      |
|                                            |              |                  |             |      |
| Corrcection With Arccosinus                | (Switch)     | 1.0 (30.06.2024) | DX9 \| DX11 | 2.0  |
| Corrcection With Arcsinus                  | (Switch)     | 1.0 (30.06.2024) | DX9 \| DX11 | 2.0  |
| Corrcection With Arctangent                | (Switch)     | 1.0 (30.06.2024) | DX9 \| DX11 | 2.0  |
| Corrcection With Cosinus                   | (Switch)     | 1.0 (30.06.2024) | DX9 \| DX11 | 2.0  |
| Corrcection With Floating Modulus          | (Switch)     | 1.0 (30.06.2024) | DX9 \| DX11 | 2.0  |
| Corrcection With Hyperbolic Sinus          | (Switch)     | 1.0 (30.06.2024) | DX9 \| DX11 | 2.0  |
| Corrcection With Hyperbolic Tangent        | (Switch)     | 1.0 (30.06.2024) | DX9 \| DX11 | 2.0  |
| Corrcection With Power                     | (Switch)     | 1.0 (30.06.2024) | DX9 \| DX11 | 2.0  |
| Corrcection With Reciprocal Square Root    | (Switch)     | 1.0 (30.06.2024) | DX9 \| DX11 | 2.0  |
| Corrcection With Round                     | (Switch)     | 1.0 (30.06.2024) | DX9 \| DX11 | 2.0  |
| Corrcection With Sinus                     | (Switch)     | 1.0 (30.06.2024) | DX9 \| DX11 | 2.0  |
| Corrcection With Square Root               | (Switch)     | 1.0 (30.06.2024) | DX9 \| DX11 | 2.0  |
| Corrcection With Tangent                   | (Switch)     | 1.0 (30.06.2024) | DX9 \| DX11 | 2.0  |

## ✏️ Changed
- ✏️ Ported DX11 shaders from **(Non-Premultiplied Alpha)** to **(Premultiplied Alpha)**  for:

| Shader name                                | Type         | Shader Version   | Render      | PS   |
|--------------------------------------------|--------------|------------------|-------------|------|
|                                            |              |                  |             |      |
| ** EVERY **                                | (-)          | -                | DX9 \| DX11 | -    |

- ✏️ Changed calculations for shader **Darker Color (Background):**
```c++
/* Example from .fx file */
/* OLD: */
    float _Average = (_Render_Texture.r + _Render_Texture.g + _Render_Texture.b) / 3.0;
        if (_Render_Background.r < _Average) { _Render_Texture.r = _Render_Background.r; }
        if (_Render_Background.g < _Average) { _Render_Texture.g = _Render_Background.g; }
        if (_Render_Background.b < _Average) { _Render_Texture.b = _Render_Background.b; }

/* NEW: */
        float _Average_Texture = (_Render_Texture.r + _Render_Texture.g + _Render_Texture.b) / 3.0;
        float _Average_Background = (_Render_Background.r + _Render_Background.g + _Render_Background.b) / 3.0;

            if (_Average_Background < _Average_Texture) { _Render_Texture.rgb = _Render_Background.rgb; }
```
                                        
- ✏️ Changed calculations for shader **Lighter Color (Background):**
```c++
/* Example from .fx file */
/* OLD: */
    float _Average = (_Render_Texture.r + _Render_Texture.g + _Render_Texture.b) / 3.0;
        if (_Render_Background.r > _Average) { _Render_Texture.r = _Render_Background.r; }
        if (_Render_Background.g > _Average) { _Render_Texture.g = _Render_Background.g; }
        if (_Render_Background.b > _Average) { _Render_Texture.b = _Render_Background.b; }

/* NEW: */
        float _Average_Texture = (_Render_Texture.r + _Render_Texture.g + _Render_Texture.b) / 3.0;
        float _Average_Background = (_Render_Background.r + _Render_Background.g + _Render_Background.b) / 3.0;

            if (_Average_Background > _Average_Texture) { _Render_Texture.rgb = _Render_Background.rgb; }
```

- ✏️ Typos in the files have been corrected.

## ❌ Removed
- ❌ Removed file: **Bloom Better (Background).fx.old**
- ❌ Removed file: **Bloom Better (Background).hlsl.old**
- ❌ Removed file: **Bloom Better (Background).fxc.old**
  
---

# ✨ 24 June 2024 | Release ID: 1

## 📝 Notes (Abbreviated)
- Added +80 shaders in this release

## ➕ Added
| Shader name                                | Type         | Shader Version   | Render      | PS   |
|--------------------------------------------|--------------|------------------|-------------|------|
|                                            |              |                  |             |      |
| 📂 Addition                                |             |                  |             |      |
|                                            |              |                  |             |      |
| Addition                                   | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Addition With Arccosinus                   | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Addition With Arcsinus                     | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Addition With Arctangent                   | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Addition With Cosinus                      | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Addition With Floating Modulus             | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Addition With Hyperbolic Sinus             | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Addition With Hyperbolic Tangent           | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Addition With Power                        | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Addition With Reciprocal Square Root       | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Addition With Sinus                        | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Addition With Square Root                  | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Addition With Tangent                      | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Blend Modes / Contrast                  |              |                  |             |      |
|                                            |              |                  |             |      |
| Hard Light                                 | (Background) | 1.1 (24.06.2024) | DX9 \| DX11 | 2.0  |
| Hard Mix                                   | (Background) | 1.1 (24.06.2024) | DX9 \| DX11 | 2.0  |
| Linear Light                               | (Background) | 1.1 (24.06.2024) | DX9 \| DX11 | 2.0  |
| Overlay                                    | (Background) | 1.1 (24.06.2024) | DX9 \| DX11 | 2.0  |
| Pin Light                                  | (Background) | 1.1 (24.06.2024) | DX9 \| DX11 | 2.0  |
| Soft Light                                 | (Background) | 1.1 (24.06.2024) | DX9 \| DX11 | 2.0  |
| Vivid Light                                | (Background) | 1.1 (24.06.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Blend Modes / Color Burn                |              |                  |             |      |
|                                            |              |                  |             |      |
| Color Burn                                 | (Background) | 1.1 (24.06.2024) | DX9 \| DX11 | 2.0  |
| Darken                                     | (Background) | 1.1 (24.06.2024) | DX9 \| DX11 | 2.0  |
| Darker Color                               | (Background) | 1.0 (2.06.2024) | DX9 \| DX11 | 2.0  |
| Overlay                                    | (Background) | 1.1 (24.06.2024) | DX9 \| DX11 | 2.0  |
| Linear Burn                                | (Background) | 1.1 (24.06.2024) | DX9 \| DX11 | 2.0  |
| Stamp                                      | (Background) | 1.0 (24.06.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Blend Modes / Inversion                 |              |                  |             |      |
|                                            |              |                  |             |      |
| Arcus Tangens                              | (Background) | 1.0 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Difference                                 | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Inverted                                   | (Background) | 1.0 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Exclusion                                  | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Signed Difference                          | (Background) | 1.0 (23.06.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Blend Modes / Lighten                   |              |                  |             |      |
|                                            |              |                  |             |      |
| Color Dodge                                | (Background) | 1.1 (24.06.2024) | DX9 \| DX11 | 2.0  |
| Glow                                       | (Background) | 1.0 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Lighten                                    | (Background) | 1.1 (24.06.2024) | DX9 \| DX11 | 2.0  |
| Lightnes Color                             | (Background) | 1.0 (22.06.2024) | DX9 \| DX11 | 2.0  |
| Reflect                                    | (Background) | 1.0 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Screen                                     | (Background) | 1.1 (24.06.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Blend Modes / Normal                    |              |                  |             |      |
|                                            |              |                  |             |      |
| Average                                    | (Background) | 1.0 (23.06.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Coloristic                              |              |                  |             |      |
|                                            |              |                  |             |      |
| HSL                                        | (Switch)     | 1.4 (24.06.2024) | DX9 \| DX11 | 2.0  |
| Invert Brightness                          | (Switch)     | 1.3 (24.06.2024) | DX9 \| DX11 | 2.0  |
| Light                                      | (Background) | 1.5 (21.06.2024) | DX9 \| DX11 | 2.0  |
| Temperature                                | (Switch)     | 1.1 (24.06.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Division                                |              |                  |             |      |
|                                            |              |                  |             |      |
| Division                                   | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Division With Arccosinus                   | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Division With Arcsinus                     | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Division With Arctangent                   | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Division With Cosinus                      | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Division With Floating Modulus             | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Division With Hyperbolic Sinus             | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Division With Hyperbolic Tangent           | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Division With Power                        | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Division With Reciprocal Square Root       | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Division With Round                        | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Division With Sinus                        | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Division With Square Root                  | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Division With Tangent                      | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Multiplication                          |              |                  |             |      |
|                                            |              |                  |             |      |
| Multiplication                             | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Multiplication With Arccosinus             | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Multiplication With Arcsinus               | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Multiplication With Arctangent             | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Multiplication With Cosinus                | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Multiplication With Floating Modulus       | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Multiplication With Hyperbolic Sinus       | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Multiplication With Hyperbolic Tangent     | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Multiplication With Power                  | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Multiplication With Reciprocal Square Root | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Multiplication With Sinus                  | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Multiplication With Square Root            | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Multiplication With Tangent                | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Subtraction                             |              |                  |             |      |
|                                            |              |                  |             |      |
| Subtraction                                | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Subtraction With Arccosinus                | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Subtraction With Arcsinus                  | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Subtraction With Arctangent                | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Subtraction With Cosinus                   | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Subtraction With Floating Modulus          | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Subtraction With Hyperbolic Sinus          | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Subtraction With Hyperbolic Tangent        | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Subtraction With Power                     | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Subtraction With Reciprocal Square Root    | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Subtraction With Round                     | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Subtraction With Sinus                     | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Subtraction With Square Root               | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
| Subtraction With Tangent                   | (Background) | 1.1 (23.06.2024) | DX9 \| DX11 | 2.0  |
|                                            |              |                  |             |      |
| 📂 Transformations                         |              |                  |             |      |
|                                            |              |                  |             |      |
| Better Bloom                               | (Background) | 1.4 (21.06.2024) | DX9 \| DX11 | 2.49 |
| Mode 7                                     | (Switch)     | 1.3 (02.05.2024) | DX9 \| DX11 | 2.0  |
| Offset Color                               | (Background) | 1.2 (24.06.2024) | DX9 \| DX11 | 2.0  |
| Sinus Wave                                 | (Switch)     | 1.1 (24.06.2024) | DX9 \| DX11 | 2.0  |
| Sinus Wave Offset                          | (Switch)     | 1.1 (24.06.2024) | DX9 \| DX11 | 2.0  |
    
## ✏️ Changed
- ✖️ Nothing has changed
  
## ❌ Removed
- ✖️ Nothing has been removed
