Bonjour Voici un Pack de 300 Shaders compatible ( D3D9 , D3D11 , D3D11-PRE , GLES Android ) Par foxioo
Tous les effets sont gratuits. Je vous demande simplement de me créditer, ainsi que les autres auteurs, pour les effets que vous utilisez.
Informations importantes pour ceux qui ont utilisé la version précédente :
ATTENTION : MANQUE DE COMPATIBILITÉ
Faites des copies de vos projets MFA et du dossier Effets !
Liste September 28, 2025 release. 1: | Addition (Background) 2: | Addition With Hyperbolic Cosinus (Background) 3: | Addition With Hyperbolic Sinus (Background) 4: | Addition With Hyperbolic Tangent (Background) 5: | Addition With Hyperbolic Cosecant (Background) 6: | Addition With Hyperbolic Cotangent (Background) 7: | Addition With Hyperbolic Secant (Background) 8: | Addition With Floating Modulus (Background) 9: | Addition With Power (Background) 10: | Addition With Reciprocal Square Root (Background) 11: | Addition With Square Root (Background) 12: | Addition With Round (Background) 13: | Addition With Arccosinus (Background) 14: | Addition With Arcsinus (Background) 15: | Addition With Arctangent (Background) 16: | Addition With Cosinus (Background) 17: | Addition With Sinus (Background) 18: | Addition With Tangent (Background) 19: | Addition With Cosecant (Background) 20: | Addition With Cotangent (Background) 21: | Addition With Secant (Background) 22: | Blend Intensity (Background) 23: | Blend Value (Background) 24: | Photoshop Color (Background) 25: | Photoshop Hue (Background) 26: | Photoshop Luminosity (Background) 27: | Photoshop Saturation (Background) 28: | GIMP Grain Extract (Background) 29: | GIMP Grain Merge (Background) 30: | Krita Hard Mix Softer (Background) 31: | Krita Interpolation (Background) 32: | Krita Interpolation - 2X (Background) 33: | Krita Parallel (Background) 34: | Photoshop Hard Light (Background) 35: | Photoshop Hard Mix (Background) 36: | Photoshop Linear Light (Background) 37: | Photoshop Overlay (Background) 38: | Photoshop Pin Light (Background) 39: | Photoshop Soft Light (Background) 40: | Photoshop Vivid Light (Background) 41: | Blend Stamp (Background) 42: | Photoshop Color Burn (Background) 43: | Photoshop Darken (Background) 44: | Photoshop Darker Color (Background) 45: | Photoshop Linear Burn (Background) 46: | Division (Background) 47: | Division With Hyperbolic Cosinus (Background) 48: | Division With Hyperbolic Sinus (Background) 49: | Division With Hyperbolic Tangent (Background) 50: | Division With Hyperbolic Cosecant (Background) 51: | Division With Hyperbolic Cotangent (Background) 52: | Division With Hyperbolic Secant (Background) 53: | Division With Floating Modulus (Background) 54: | Division With Power (Background) 55: | Division With Reciprocal Square Root (Background) 56: | Division With Square Root (Background) 57: | Division With Round (Background) 58: | Division With Arccosinus (Background) 59: | Division With Arcsinus (Background) 60: | Division With Arctangent (Background) 61: | Division With Cosinus (Background) 62: | Division With Sinus (Background) 63: | Division With Tangent (Background) 64: | Division With Cosecant (Background) 65: | Division With Cotangent (Background) 66: | Division With Secant (Background) 67: | Blend Inverted (Background) 68: | Blend Phoenix (Background) 69: | Blend Signed Difference (Background) 70: | Krita Additive Subtractive (Background) 71: | Krita Arcus Tangens (Background) 72: | Krita Negation (Background) 73: | Krita Penumbra A (Background) 74: | Krita Penumbra B (Background) 75: | Krita Penumbra C (Background) 76: | Krita Penumbra D (Background) 77: | Photoshop Difference (Background) 78: | Photoshop Exclusion (Background) 79: | Light (Background) 80: | Photoshop Color Dodge (Background) 81: | Photoshop Lighten (Background) 82: | Photoshop Lighter Color (Background) 83: | Photoshop Screen (Background) 84: | Logical AND (Background) 85: | Logical OR (Background) 86: | Logical XOR (Background) 87: | Logical IMPLY (Background) 88: | Logical NIMPLY (Background) 89: | Logical XIMPLY (Background) 90: | Logical XNIMPLY (Background) 91: | Logical NAND (Background) 92: | Logical NOR (Background) 93: | Logical XNOR (Background) 94: | Multiplication (Background) 95: | Multiplication With Hyperbolic Cosinus (Background) 96: | Multiplication With Hyperbolic Sinus (Background) 97: | Multiplication With Hyperbolic Tangent (Background) 98: | Multiplication With Hyperbolic Cosecant (Background) 99: | Multiplication With Hyperbolic Cotangent (Background) 100: | Multiplication With Hyperbolic Secant (Background) 101: | Multiplication With Floating Modulus (Background) 102: | Multiplication With Power (Background) 103: | Multiplication With Reciprocal Square Root (Background) 104: | Multiplication With Square Root (Background) 105: | Multiplication With Round (Background) 106: | Multiplication With Arccosinus (Background) 107: | Multiplication With Arcsinus (Background) 108: | Multiplication With Arctangent (Background) 109: | Multiplication With Cosinus (Background) 110: | Multiplication With Sinus (Background) 111: | Multiplication With Tangent (Background) 112: | Multiplication With Cosecant (Background) 113: | Multiplication With Cotangent (Background) 114: | Multiplication With Secant (Background) 115: | Blend Average (Background) 116: | Blend Color Blue (Background) 117: | Blend Color Cyan (Background) 118: | Blend Color Green (Background) 119: | Blend Color Magenta (Background) 120: | Blend Color Red (Background) 121: | Blend Color Yellow (Background) 122: | Photoshop Dissolve (Texture) 123: | Krita Frect (Background) 124: | Krita Freeze (Background) 125: | Krita Freeze-Reflect (Background) 126: | Krita Reeze (Background) 127: | Krita Reflect-Freeze (Background) 128: | Krita Gleat (Background) 129: | Krita Glow (Background) 130: | Krita Glow-Heat (Background) 131: | Krita Heat-Glow (Background) 132: | Krita Heat (Background) 133: | Krita Helow (Background) 134: | Krita Heat-Glow and Freeze-Reflect Hybrid (Background) 135: | PaintDotNET Glow (Background) 136: | PaintDotNET Reflect (Background) 137: | Subtraction (Background) 138: | Subtraction With Hyperbolic Cosinus (Background) 139: | Subtraction With Hyperbolic Sinus (Background) 140: | Subtraction With Hyperbolic Tangent (Background) 141: | Subtraction With Hyperbolic Cosecant (Background) 142: | Subtraction With Hyperbolic Cotangent (Background) 143: | Subtraction With Hyperbolic Secant (Background) 144: | Subtraction With Floating Modulus (Background) 145: | Subtraction With Power (Background) 146: | Subtraction With Reciprocal Square Root (Background) 147: | Subtraction With Square Root (Background) 148: | Subtraction With Round (Background) 149: | Subtraction With Arccosinus (Background) 150: | Subtraction With Arcsinus (Background) 151: | Subtraction With Arctangent (Background) 152: | Subtraction With Cosinus (Background) 153: | Subtraction With Sinus (Background) 154: | Subtraction With Tangent (Background) 155: | Subtraction With Cosecant (Background) 156: | Subtraction With Cotangent (Background) 157: | Subtraction With Secant (Background) 158: | Color Combiner (Switch) 159: | Daytime (Switch) 160: | Temperature (Switch) 161: | Color Accent (Switch) 162: | Sepia (Switch) 163: | Duo Recolor Monochrome (Switch) 164: | Duo Recolor Monochrome Luminated (Switch) 165: | Duo Recolor Monochrome Tint-To-White (Switch) 166: | Recolor Monochrome (Switch) 167: | Recolor Monochrome Luminated (Switch) 168: | Recolor Monochrome Tint-To-White (Switch) 169: | Chroma Key Color (Texture) 170: | Premultiplied To Straight Alpha (Texture) 171: | Straight To Premultiplied Alpha (Texture) 172: | Texture Mask (Texture) 173: | CIELab (Switch) 174: | CMYK (Switch) 175: | HSI (Switch) 176: | HSL (Switch) [Legacy] 177: | HSL (Switch) [Rework] 178: | HSV (Switch) 179: | Conversion To CMYK (Switch) 180: | Conversion To ICtCp (Switch) 181: | Conversion To Y'CbCr (Switch) 182: | Conversion To Y'CoCg (Switch) 183: | Conversion To Y'DbDr (Switch) 184: | Conversion To Y'PbPr (Switch) 185: | Conversion To YIQ (Switch) 186: | Conversion To YUV (Switch) 187: | Correction With Hyperbolic Cosinus (Switch) 188: | Correction With Hyperbolic Sinus (Switch) 189: | Correction With Hyperbolic Tangent (Switch) 190: | Correction With Hyperbolic Cosecant (Switch) 191: | Correction With Hyperbolic Cotangent (Switch) 192: | Correction With Hyperbolic Secant (Switch) 193: | Correction With Floating Modulus (Switch) 194: | Correction With Power (Switch) 195: | Correction With Reciprocal Square Root (Switch) 196: | Correction With Square Root (Switch) 197: | Correction With Round (Switch) 198: | Correction With Arccosinus (Switch) 199: | Correction With Arcsinus (Switch) 200: | Correction With Arctangent (Switch) 201: | Correction With Cosinus (Switch) 202: | Correction With Sinus (Switch) 203: | Correction With Tangent (Switch) 204: | Correction With Cosecant (Switch) 205: | Correction With Cotangent (Switch) 206: | Correction With Secant (Switch) 207: | Aerochrome Film (Switch) 208: | Photographic Film Negative (Switch) 209: | Superholo (Switch) 210: | Invert Color Blue (Switch) 211: | Invert Color Cyan (Switch) 212: | Invert Color Green (Switch) 213: | Invert Color Magenta (Switch) 214: | Invert Color Red (Switch) 215: | Invert Color Yellow (Switch) 216: | Invert Brightness (Switch) [Legacy] 217: | Invert Brightness (Switch) [Rework] 218: | Simulation Of Achromatomaly (Switch) 219: | Simulation Of Achromatopsia (Switch) 220: | Simulation Of Deuteranomaly (Switch) 221: | Simulation Of Deuteranopia (Switch) 222: | Simulation Of Protanomaly (Switch) 223: | Simulation Of Protanopia (Switch) 224: | Simulation Of Tritanomaly (Switch) 225: | Simulation Of Tritanopia (Switch) 226: | CMYK Halftone Dot (Switch) 227: | Kuwahara Filter (Switch) 228: | Anime Zoom! Effect (Switch) 229: | Animeish (Switch) [Legacy] 230: | Mangaish (Switch) 231: | Genshin Shader 3.0 Skin (Switch) 232: | Better Bloom (Background) 233: | Vector Gradient Bloom (Switch) 234: | Noise Blur (Switch) 235: | Vector Gradient Blur (Switch) 236: | Codebook (Switch) 237: | JPEG Compression (Switch) 238: | TV Analog Noise (Switch) 239: | VHS (Background) 240: | VHS (Texture) 241: | Active (Texture) 242: | Emboss (Switch) 243: | Normal Map (Switch) 244: | Sharpness (Switch) 245: | MS Paint (Switch) 246: | Aura (Switch) 247: | Burn (Switch) 248: | Freeze (Switch) 249: | Frutiger Aero (Background) 250: | Klisza (Background) 251: | Segmented Liquid-Crystal Display (Switch) 252: | Void (Background) 253: | CD-R (Background) 254: | CD-R Blu (Background) 255: | Colorful Grayout Foilage (Switch) 256: | CPU Foilage (Switch) 257: | Rainbow Foilage (Switch) 258: | RPB Foilage (Background) 259: | Deltarune Church Prophecy Panel (Texture) 260: | Deltarune Freeze (Texture) 261: | Deltarune Jevil Background Fight (Switch) 262: | Deltarune Vessel Background (Switch) 263: | Genshin Impact Natlan Outline (Background) 264: | Enchantment Glint (Switch) 265: | End Portal (Texture) 266: | Liquid Glass (Background) 267: | Windows Aero (Background) 268: | Windows Aero Clean (Background) 269: | Windows Aero Tinted (Background) 270: | Chromatic Aberration (Switch) 271: | Offset Color (Background) 272: | Reversed Offset Color (Background) 273: | Self Offset Color (Texture+Background) 274: | Flip (Switch) 275: | Shear (Switch) 276: | Bend (Switch) 277: | Squeeze (Switch) 278: | Bulge (Switch) 279: | Fisheye Lens Equidistant (Switch) 280: | Fisheye Lens Equisolid Angle (Switch) 281: | Fisheye Lens Orthographic (Switch) 282: | Fisheye Lens Rectilinear (Switch) 283: | Fisheye Lens Stereographic (Switch) 284: | Polar (Switch) 285: | Pinch (Switch) 286: | Swirl (Switch) 287: | Mode 7 (Switch) 288: | Quad Fixed (Texture) 289: | Quad Wire-Frame (Texture) 290: | Quad With Glass Reflections (Background) 291: | Quad With Metalic Reflections (Background) 292: | Kaleidoscope (Switch) 293: | Foliage Wind (Switch) 294: | Liquid Wave Bending (Switch) 295: | Oscillation (Switch) 296: | Ripple Radial (Switch) 297: | Sinus Wave (Switch) 298: | Sinus Wave Offset (Switch) 299: | Quad With Floor Reflection (Background) 300: | Unity Bloom (Texutre+Background)