Hellohello,
MAJ du moteur.
J'ai fait quelques changements car pour un projet, le model doit etre plus haut. Ne faite pas attention au sprite, c'est pour un test.c'est toujours les meme touches, flèches de direction + C (jump) + CTRL (walk) + W (pousser ou tirer box).
Nouvelle méthode pour le High_jump,en restant appuyé sur flèche du haut pour déclencher,l'avantage c'est que je garde le saut avec C sur une petite hauteur..
version 2.5
Fixes:
- new body 92x32 px (last 48x32px)
- fix bug collision for creatures body on ladder & tube
- fix bug collision for box on ladder & tube
- fix bug when player jump over platforme and have C & Down pressed
- fix bug when player jump and have C & up pressed
- new methode for high_jump just up pressed
- fix bug when player jump over box and have up pressed
- added tiles for background level in front & behind
- added a few animation "test"
features:
fix bug when player jump over box and have C pressed
fix bug when player can't highjump when have CTRL pressed
fix bug when player's highjump and can't walljump
infos:
- player movement = 291 lines
- tiles = 49 lines
- camera & scrolling = 103 lines
- normal_jump = 64 px env 2 cases
- walljump = 32 px env 1 cases
- high_jump = 96 px env 3 cases
- 71 backups of the engine with different methods