Désolé du double post.
Pour les personnes qui ont MMF,(dev) vous pouvez allez récupérer le patch 255RC sur le site anglais.
LienActivez le fofo privé mmf, en trouvant et activant votre licence sur le forum. (Je ne sais plus ou ça se trouve, mais vous allez bien trouver.
Les divers corrections apporté avec ce patch par apport au patch 254.
[quote]Fixes and new features in RC
- new Banned Extensions tab in the Preferences. Allows you to ignore some extensions when MMF2 starts. For example if you use both the normal and Unicode versions of MMF2, you can ignore crashing EDIF extensions only in the Unicode version. Also, when an extension crashes MMF at start, the new build automatically detects it when you restart it and the crashing extension is added to the Banned Extensions tab.
- Unicode version : the Edit Box, List Box and Combo Box objects are now able to load UTF-8 text files that start with the UTF-8 mark.
- Unicode version : display issues (and/or crash) in the Event editor when the Execute External Program action is displayed.
Refer to the beta test forums of the exporters for their specific fixes.
Fixes and new features in beta 3
- Fix in the drag & drop object in scrolling application, in the PC and Java runtimes.
- Japanese version : a bigger part of the documentation has been translated to Japanese, the translation of the final part will be available later.
- Java : a displayable extension object under an active object prevented it from being dragged.
- Java : Animations didn't sometimes end properly during lag/low framerate scenarios causing problems in games relying on the current animation frame.
- Java : fixed a problem with action points.
Fixes and new features in Beta 2
- Japanese version : applications could crash due to corrupted memory due to registration issues with some Japanese names (this issue probably appeared in build 253).
- PC runtime : applications that contain objects without Data/Runtime MFX file could crash when you ran them from MMF2.
- PC runtime : various issues when objects were missing from the Data/Runtime folder when you run applications from MMF2 or when you save them as stand-alone applications.
- PC runtime : crash when you use several instances of the same global object and several of these instances have different alterable strings (this issue had been fixed previously, but not entirely).
- PC runtime : the documentation was not displayed anymore when you press F1.
- Direct3D mode : shaders were disabled in the effect selector for layers.
- Crash in applications with missing objects when the "Display build warning messages" option was unselected
Fixes and new features in Beta 1
- All runtimes : set animation speed had no effect for objects with static movements.
- Non-PC runtimes (Java, SWF, etc) : the collision detection is now faster.
- Non-PC runtimes (Java, SWF, etc) : sometimes the active object kept its previous animation direction.
- Non-PC runtimes (Java, SWF, etc) / Drag & Drop movement : sometimes the object was not selected when you clicked on it.[/quote]