Une petit info de dernier minute Francois vont sortir en béta test un Profiler qui permettra de voir ce qui se passe à l'intérieur des applications, et de voir ou cela ralentit (dans quelques semaines)... ça sera super utiles pour trouve les petit problème surtout sur les téléphone :).
Nouveau patch bêta qui s'emble être la pre relase du patch fixed ! Un peu de nouveauté dans le logiciel en plus !
Build 283.2 - Change log ------------------------
[quote]Editor
- Event editor: when you select a movement with an expression the title now says "Enter an index between 0 and 1023" (instead of 1 and 1024). Also the movement names in the frame editor start at Movement #0 (in new movements only, not easy to change them in existing movements). - Build issues when external sub-apps are automatically built when you build the main application - Path movement: conversion issue from MMF 2.0 application, the movement structure was not correctly terminated causing issues with the Reverse command (note: editing the movement fixes the issue for already converted apps)
Windows runtime
- Crash when you create backdrop objects in the physical world and you jump to another frame - Memory leak in physics engine when you add non-physical objects to the physical world - Physics Fan/Treadmill/Magnet objects now work when they are created at runtime - INI object: converts the INI filename to current user's language even if the UTF-8 option is selected. - INI object: string limitation extended from 1 Kb to 10 Kb. - Combo box / List box objects: lists with the Sort option weren't sorted after changing a string.
SWF runtime
- Physics Fan/Treadmill/Magnet objects now work when they are created at runtime - Array, INI, HIScore objects, now save values as expected. - Every seconds: now behave correctly. - INI Object: didn't work anymore if the UTF-8 option was selected.
Android
- Runtime: improved performance. - Easing Object: improved performance. - Sub-app: final position was not updated when used in scrolling frames. - Backdrops: Destroy at X,Y was not correctly working. - Active & Background System Box: change in setText to avoid unnecessarily redraw. - Physics Fan/Treadmill/Magnet objects now work when they are created at runtime - Support Screens: added multiple screen support in manifest. - The launcher icon is now 144x144 in size
iOS
- Now requires the iOS7 SDK or greater and handles icons and launch images via the assets catalog - 64-bit implementation - Active Picture: the Set Semi-transparency Coefficient action was not implemented (you could use the Set alpha blending coefficient action though) - Physics Fan/Treadmill/Magnet objects now work when they are created at runtime - Active Picture object: Set Semi-transparency coefficient not working - Fixed a crash in INI object - Fixed iOS Store not triggering cancel events - Fixed a crash with subapps - Fixed issue in info.plist file - Speed was not the same in all the directions, bug introduced in a previous beta version of the build 283
HTML5
- Physics Fan/Treadmill/Magnet objects now work when they are created at runtime - Fix in HTML header - HTML5 app properties: Allow Offline option has been disabled, it was causing problems [/quote]
Modifié le vendredi 23 août 2019 à 15:39
par Monos
atheros75
samedi 15 novembre 2014 à 10:45
Je suis allé sur le site de Clickteam, je ne trouve aucune trace de ce Build 283.2, et quand je démarre la recherche de mise à jour j'ai un message qui dit que la version est à jour (282.3).
Faut lire le post de Monos. C'est un patch bêta. Donc il ne risque pas de se retrouver sur le circuit de production via le système de mise à jour automatique de Fusion.
Tu peux néanmoins le télécharger manuellement à cette adresse : http://community.clickteam.com/threads/84521-Download-links
atheros75
samedi 15 novembre 2014 à 13:54
Merki Cyberclic. En effet, il va falloir que je change de binocles pour mieux voir les messages.
petit truc rigolo qui on rajoute j ai installe la version beta du Build 283.3 si je clique sur recherche mis a jour dans fusion j ai le message.
et si on clique sur oui on revient sur la version 282.3
atheros75
lundi 17 novembre 2014 à 21:34
Idem avec la version gratuite du logiciel. Si tu l'installe, tu reviens à l'ancienne version qui plante à la compilation HTML5. Rigolo, mais sans plus.
Non c'est utile dans certain cas. Cela permet facilement de revenir à un patch stable quand tu as installé une bêta qui fous la merde ! Le patch 283.3 à était re uploadé. Donc il faut le réinstallé.
- Array, INI, HIScore objects, now save values as expected.
Android
- Edit box was adding a new line when saving a file (bug introduced in latest beta) - Build error when a frame uses a touch joystick (bug introduced in latest beta) - Crash with Easing object, changes made in build 283.2 have been canceled - Security added to INI file handling - Fixes and improvements in multi-touch functions
iOS
- Fix in tiled quick backdrops - Fix in collision detection in movements in 64-bit mode
HTML5
- A temporary file was not deleted in "HTML5 final mode" - Added a security to use the default preloader image if the image defined in the properties doesn't exist - Fixed issues with non-ANSI characters in the pathname (you have to use characters from the current user's character set though) [/quote]
Une bêta pour Android. [quote]Build 284b ------------------------ - Performance: include a super work to increase speed by Yves. - Google Play Services: verification of the right version added - Sounds: re-coded sounds to make sure the sound is loaded and play, fixed uninterruptable flag. - Radio Buttons: corrected actions related. - Check Buttons: corrected unchecked action. - Menu: added detection for menu software button in action bar. - String Object: flash text corrected. - Dialog: fonts now are smaller to fit in all devices. - OpenGL Context: some code changed for obtaining context for all OpenGL versions, future Opengl3.0 - FIRETV Object: some internal changes to future object. - Obb Object: Creation and changes inside runtime to meet obb requirements. (Developer) - Button Object: Font size. - List Object: now behave exactly like windows, mentioning changes from 283.5 - InAndOut Movement: now works correctly. - Create Object: Action point was not correctly set when created. - Heap Size: only set for android version 11 and beyond. - Read text now detect what type of file is, ANSI, UTF-8, UTF16LE, UTF16BE or any. - OUYA Object: tested to work with latest update.
[quote]Built 284b ------------------------ - Performance: Inclut un super travail de Yves pour augmenter la vitesse. - Google Play Services: Ajout de la vérification de la bonne version - Sons: Sons recordé pour s'assurer que le son est chargé et jouer, drapeau fixé sans coupure. - Boutons radio: Actions liées sont corrigées . - Vérifiez Boutons: L'action incontrôlée est corrigée. - Menu: Détection ajoutée pour le bouton de logiciel du menu dans la barre d'action. - Objet de Chaîne: Texte flash corrigé. - Dialogue: Les polices sont maintenant plus petites pour s'adapter à tous les appareils. - OpenGL Contexte: Un code modifié pour obtenir un contexte pour toutes les versions OpenGL, future Opengl3.0 - FIRETV Objet: Quelques changements internes à l'objet futur. - Obb Object: Création et changements à l'intérieur de l'exécution pour répondre aux exigences OBB. (Développeur) - Objet de bouton: Changement de taille de la police. - Objet Liste: Il peut désormais se comporter exactement comme les fenêtres, de mentionner les changements de 283,5 - Mouvement INANDOUT: Fonctionne correctement désormais. - Créer un objet: Le point d'action à été correctement réglé. - Heap Size: Uniquement défini pour la version Android 11 et au-delà. - Lire le texte maintenant détecter ce type de fichier est, ANSI, UTF-8, UTF16LE, UTF16BE ou tout. -Objet Ouya: Testé pour fonctionner avec la dernière mise à jour.
Cette version bêta ne fonctionnera pas dans la version de Steam.
Ne pas faire une sauvegarde du dossier complet.
S'il vous plaît, laissez-nous savoir si une erreur apparaît.[/quote]
Je ne sais pas si la traduction est exacte à 100%, mais c'est le mieux que j'ai pu faire ^^"
Nouvelle bêta android. [quote]Build 284c ------------------------ - Google InApp: added a protection for a variable. - Context: add secondary context for some devices that may have been mod.[/quote]
Fernando boss dure, plusieurs mini bêta pour Android : nous somme en 284g Les derniers modifes par apport au C
[quote] - Camera Object: if user have not set the album name, the application name will be used. - AdMob: resolved a problem when in one frame ads were "display overframe" and another not. (thanks Perry) - AndroidObbMaker: now application can handle as many videos and pictures are needed. - Google Play Services: Runtime will only use Google play services if admob object is used, internal admob inside runtime was deleted to allow build without Google play services. - String Parser: updated. - AdMob Object: now use full google play services lib dependencies, also will notify user which does not have Google Play installed but will not check the lib version anymore. - Get Object: If not charset detected from server, response is translated to iso-8559-1 and if the block of data have charset info it will be translated to it after. - INI Object: now correctly use utf-8 or iso8559-1 responding to UTF8 or ANSI flag in editor properties. - Sounds: some works done to avoid mislead sounds during start.
Build 284h pour l'android. ------------------------ - Combobox Object: now resize more accordingly the screen size and device. - Multitouch Object: a speedy way to detect when touch started over an object (by Yves) - Active Backdrop: modify for painting performance. - Active Picture: faster way to return expressions. - Runtime: new code for OpenGL Context, hopefully context problem will disappears from now. (please test with MALI GPU and test also admob)