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Re : Annonce des Patchs Officiel et des Patchs en bêta.

Pit73
1055 messages
Fusion 2.5 Dev
Exporteur iOS Exporteur Android Exporteur HTML5
samedi 5 mai 2018 à 17:32
c'est quoi ces fonctions?
"rewarded"?
"jeux enregistrés"?
"gpg sans cloud"?


rewarded videos par Admob, le fait de ne plus avoir besoin de cocher "Jeux enregistrés" dans la console Android quand on utilise GPG sans la fonction Cloud, et la possibilité de proposer un "rate application" avec iOS Plus, même si on pouvait faire un lien sur le fiche AppStore du jeu.
Plus qu'à attendre la version release.
Emmanuel
2412 messages
Fusion 2.5 Dev Fusion 2.5
Firefly Exporteur UWP Exporteur iOS Exporteur Android Exporteur HTML5 Fusion 2.5+
samedi 19 mai 2018 à 14:41
Sortie du build 291.2 beta
[quote]Build 291.2 - Change log
------------------------

Editor

- Behavior/Global events: when editing a Create Object action the Layer combo box was limited to 10.


Windows runtime

- Better protection against invalid frame numbers for the Force Animation Frame action.
- Crash at runtime if an Android object is used in a sub-application.
- INI object: couldn't write to INI file after loading a frame position.
- Layer object: crash in Get Level expression when the frame contains a Rope and Chain object.


iOS runtime

- Admob object: protection to avoid a crash when you do not set the campaign ID and request for an Ads.
- Layer object: objects cut off or disappearing when you move a layer.
- Multiple Touch object: hot spot not taken into account for extensions.
- Sub-app object: problem with "stretch" option.


Android runtime

- Admob object: protection to avoid a crash when you do not set the campaign ID and request for an Ads.


Mac runtime

- Layer object: objects cut off or disappearing when you move a layer.
- Sub-app object: problem with "stretch" option.
- Window control object: crash in smoe cases with sub-apps.


HTML5 runtime

- Chrome policy change: sounds are now disabled by default and can be enabled only from a user gesture. In this build sounds are automatically
  enabled when the user clicks in the frame, or clicks a button. In your applications, you'll have to either add a button to "do something"
  (like go to the next frame), or add a text that says "Please click to hear sounds". Note: Chrome has semi-canceled this new policy
  but it will be back at some point.

 
UWP runtime

- XboxConnect object: incorrect project files could be created at build time for applications that contain this object.
[/quote]
Monos
2713 messages
Fusion 2.5 Dev
Fusion 2.5+ Exporteur Android Exporteur HTML5
dimanche 3 juin 2018 à 07:34
La bêta 291.3 est dans les bacs !

[quote]Build 291.3 - Change log
------------------------

Windows runtime

- In frames with lots of objects, the memory used by the initialisation of the event engine at start of frame could be high.
- Active Picture object: protection against long filenames.
- Android object: crash in Windows when using string expressions after a "+" operator.


iOS runtime

- Webview object: compilation error.


HTML5 runtime

- XMouse and YMouse expressions return incorrect mouse location (this bug was caused in the build 291 by another change).
- Combo Box object: Insert function broken.


UWP runtime

- Combo Box object: Insert function broken.
[/quote]
Emmanuel
2412 messages
Fusion 2.5 Dev Fusion 2.5
Firefly Exporteur UWP Exporteur iOS Exporteur Android Exporteur HTML5 Fusion 2.5+
vendredi 8 juin 2018 à 14:46
La Beta 291.4 et sortie
[quote]Build 291.4 - Change log
------------------------

Editor

- Missing Japanese translations.


Windows runtime

- Memory leak in Mosaic transition.


Android runtime

- Supports extensions with space characters in their names.


HTML5 runtime

- The "iOS: wait for a touch to enable sounds" option was ignored, i.e. the text was always displayed on iOS devices.
  If you unselect this option, the text is not displayed anymore, but you have to either tell users they have to touch the screen, or force them to do so before your app plays sounds.
  Sounds are enabled in both cases as soon as the user touches the screen.


SWF runtime

- Incorrect positions in ball movement due to previous fix.
[/quote]
Emmanuel
2412 messages
Fusion 2.5 Dev Fusion 2.5
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vendredi 22 juin 2018 à 11:54
Bonjour
Sortie de la Build 291.5 (releases) mais devient la version officielle. :bravos
New "Use high performance GPU" (in the Windows properties of the application) for stand-alone applications (no effect when you run the application from CF 2.5). When this option is selected, if you run your stand-alone app on a machine with 2 graphic cards (for example laptops using both a standard Intel HD card and a NVidia/ATI dedicated card), in theory your application will use the GPU that has the better performance. If this option is not selected, the graphic driver may decide to use the default GPU, this can cause performance issues for big applications.
- Better memory handling for applications that use lot of video RAM.
- In frames with lots of objects, the memory used by the initialisation of the event engine at start of frame could be high.
- Memory leak in Mosaic transition.
- Crash at runtime if an Android object is used in a sub-application.
- Active object: the Force Animation Frame action is now protected against invalid frame numbers.
- Active object: images could be swapped in some cases after executing a Load image into animation frame action and then jumping to a frame with the same object.
- Active Picture object: protection against long filenames.
- Datagrid object: now correctly resized when the "resize display to fill window size" option is selected.
- Datagrid object: Load Ascii and Save Ascii now support the input/output character encoding options of the application.
- Edit box object: refresh issue in scrolling apps when other controls are used in the same frame.
- Get object (and any object triggering events from multiple threads): triggered events could cause a crash if the object is in a sub-application.
- Get object: crash if you use the Set Timeout function and exit the frame before the specified time.
- INI object: couldn't write to INI file after loading a frame position.
- Layer object: crash in Get Level expression when the frame contains a Rope and Chain object.
- Layer object: active objects misplaced after Set X/Y Coefficient actions.
- Physics Particle: For Each Particle action could corrupt memory.
- Physics Rope and Chain object: crash when you close the application if a Rope and Chain object was created and the application was paused at the same time.
- Sub-app object: the mouse cursor is no longer shown when you pause the sub-application (unless it contains an object with a mouse movement).
- Window control object: content window not centered after you use the Set Frame Window Height function.


All runtimes

- Physics Rope And Chain object: position of elements not updated when the engine is paused.


All non-Windows runtimes

- Static movement: collisions weren't updated at the end of an animation, causing a delay for some collisions.


Android runtime

- You can now select API's 26 and 27 as target APIs.
- New version of Google Play Lib, 11.0.2
- AdMob object: now supports rewarded videos
- Admob object: protection to avoid a crash when you do not set the campaign ID and request for an Ads.
- AndroidPlus: now supports toast messages and expressions to get action bar height and color.
- Active/Background System Box objects: now support multi/single line and ellipsis options.
- Improved sound routines for new devices.
- Date and Time object: Compare to time is now working correctly at start.
- Android Object: new functions to handle and detect Game controllers
- Android Object: new functions to disable and enable main menu, allows to prevent menu shortcut from being triggered by controllers.
- Android Object: re-coded phone ID to avoid crash on some devices.
- Android object: rooted device detection was updated to new ways of rooting (thanks StingRay).
- Android OBB object: may fail on some devices if write/read permission are not set.
- Charboost Object: updated to SDK v7.01
- Edit Object: better size.
- File Object: protection when directory does not exist.
- GPG object: from the build 291 you no longer need to have "save game" set in game services to make the GPG object to work. Use it only when you use the cloud object and really need to save information.
- GPG Connect object: new Disable GPG autoconnect function.
- InApp Android object: fixed purchase product error (http://bugbox.clickteam.com/issues/4628).
- InputType object: new actions for a better control of type of keyboard and IME, see help of this object. Note: both  keyboard type and IME options must be defined if you use these new actions.
- Leadbolt Object: updated to SDK 8.3
- Lives object: no negative lives allowed anymore.
- Microphone Object: was recoded to handle correctly events during process (available in Clickstore).
- Multiple Touch object: nopw remembers the last touch even after you release it (http://bugbox.clickteam.com/issues/4704)
- Video Android object: new condition "On Video Prepared", triggered when there is enough data to start playing (do not confuse this with "On Video at start").
- The Android runtime now works on NVIDIA SHIELD and regular devices with the Android Controller object available in Clickstore.
- Supports extensions with space characters in their names.


iOS runtime

- Conflict between scrolling actions and other actions that refresh the screen like Set Frame Background Color.
- Active objects out of the window could be incorrectly deactivated in some cases.
- AdMob object: now supports rewarded videos, please use the latest iOS SDK.
- Admob object: protection to avoid a crash when you do not set the campaign ID and request for an Ads.
- Edit Box object: Set focus now works correctly.
- Game Center Multiplayer objet: new action "Leave match".
- Game Center Leaderboard objet: new expression to get the local player high score.
- Get Object: added detection of non server connection due to hardware in device.
- iOS Plus object: new Rate application action (available in Clickstore)
- iOS Store object: fixed a comparison that caused issues (http://bugbox.clickteam.com/issues/4583, http://bugbox.clickteam.com/issues/4575)
- iOS Store object: changed the transaction identifier to store receipt as suggested by AppStore Validating Receipts
- Layer object: objects cut off or disappearing when you move a layer.
- List object: Get Line Data didn't work correctly.
- Multiple Touch object: hot spot not taken into account for extensions.
- SubApp object: "Stretch frame to object size" didn't work correctly (http://bugbox.clickteam.com/issues/4731)
- SubApp object: incorrect position during scrollings (http://bugbox.clickteam.com/issues/4618)
- Webview object: was not hidden/shown when used in a sub-application, also fixed optical zoom and improvement in Get Text from ID and Classes.


HTML5 runtime

- HTML5 apps using mosaic images per frame: the build process should be faster and the generated HTML5 app should be smaller.
- Bouncing Ball movement: problem with coordinates less than zero (this problem is caused by a fix made in the build 290).
- "Anti-aliasing when resizing" ignored in preloader frames.
- Combobox and List objects: Get Line Data now returns a number instead of a string.
- Combo Box object: Insert function broken.
- Get Object: added missing timeout feature.
- HTML5 Video object: Set Volume not working.
- INI object: UTF-8 option not correctly managed.
- List object: Find String was case sensitive unlike the Windows runtime and Find String Exact didn't work unless the parameter string was lower case.
- List object: Get Text now returns simple text instead of HTML text.
- Multiple Touch object: didn't work with Microsoft Edge.
- Subapp object: "modal" option not handled.
- System Box objects: crash when using the container / attach to container options.
- The "iOS: wait for a touch to enable sounds" option was ignored, i.e. the text was always displayed on iOS devices. If you unselect this option, the text is not displayed anymore, but you have to either tell users they have to touch the screen, or force them to do so before your app plays sounds. Sounds are enabled in both cases as soon as the user touches the screen.
- Chrome policy change: sounds are now disabled by default and can be enabled only from a user gesture. In this build sounds are automatically enabled when the user clicks in the frame, or clicks a button. In your applications, you'll have to either add a button to "do something" (like go to the next frame), or add a text that says "Please click to hear sounds". Note: Chrome has semi-canceled this new policy but it will be back at some point.


UWP runtime

- New XboxConnect object: allows you to connect your app to Xbox Live for Xbox app submissions.
- UWP apps using mosaic images per frame: the build process should be faster and the generated UWP app should be smaller.
- Bouncing Ball movement: problem with coordinates less than zero (this problem is caused by a fix made in the build 290).
- Combo Box object: Insert function broken.
- Combobox and List objects: Get Line Data now returns a number instead of a string.
- List object: Find String was case sensitive unlike the Windows runtime and Find String Exact didn't work unless the parameter string was lower case.
- List object: Get Text now returns simple text instead of HTML text.
- List object: Get Line Data didn't work unless the list was hidden.
- HTML5 Video object: Set Volume not working.
- Quick Backdrop object: random black lines between tiles when the window is resized.
- Subapp object: "modal" option not handled.
- System Box objects: crash when using the container / attach to container options.
- Xbox Gamepad: on Xbox One, button B was causing the application to quit.
- Xbox Gamepad: not working in sub-apps.


SWF runtime

- Object positions messed up when you scroll more than 32768 pixels.
- Get Object: added missing timeout feature.


Mac runtime

- "No thick frame" option not correctly handled.
- Is Channel Playing / Paused didn't work for channel #1.
- Crash with Ogg sounds.
- Active objects out of the window could be incorrectly deactivated in some cases.
- Conflict between scrolling actions and other actions that refresh the screen like Set Frame Background Color.
- ComboBox and List objects: enable/disable didn't work.
- ComboBox and List objects: incorrect current line index if no selection
- ComboBox and List objects: Set Current Line didn't work correctly with negative indexes.
- ComboBox and List objects: FindString didn't work correctly with an empty string.
- ComboBox and List objects: Get Line Data didn't work correctly.
- Layer object: objects cut off or disappearing when you move a layer.
- Sub-app object: problem with "stretch" option.
- Window control object: crash in some cases with sub-apps.
Emmanuel
2412 messages
Fusion 2.5 Dev Fusion 2.5
Firefly Exporteur UWP Exporteur iOS Exporteur Android Exporteur HTML5 Fusion 2.5+
lundi 9 juillet 2018 à 10:49
Bonjour
Sortie de la Build 291.6 (pre-release) juste un correctif rapide qui aborde principalement un problème important introduit dans la version 291 pour l'environnement d'exécution iOS

[quote]Build 291.6 - Change log
------------------------

Editor

- After a Find the Event List editor could enter an infinite loop in some cases.


Windows runtime

- Android object: crash if you use string functions of this object in expressions.


iOS runtime

- Collisions with background didn't work anymore on layers > 1.

[/quote]
Emmanuel
2412 messages
Fusion 2.5 Dev Fusion 2.5
Firefly Exporteur UWP Exporteur iOS Exporteur Android Exporteur HTML5 Fusion 2.5+
dimanche 24 mars 2019 à 12:45
Bonjour

Sortie de la Build  292.0 beta il y a du ++ merci pour l info Xenon3K
[quote]Build 292.0 - Change log
------------------------

Editor

- General: Open/Save Project have been moved to a Project sub-menu.
- General: recent files list size increased to 12 filenames.
- General: new Global Event editor button in toolbar.
- Frame Editor: refresh of object window is faster.
- Frame Editor: drag & drop of lots of objects from a frame to another one, or pasting lot of objects, is faster.
- Frame Editor: now faster to open frames with lots of objects.
- Frame Editor: "ghost" objects are automatically removed when the MFA is loaded.
- Frame editor: automatic scrolling when dragging object to the top of bottom of the object window.
- Frame editor: you can now drag multiple items from the frame to a folder in the object window.
- Frame / Event editors: incorrect selection in the Frame dropdown list in the Navigate toolbar.
- Path Movement editor: memory corruption when nodes are named and new nodes are inserted.
- Event editor: holding CTRL while mouse wheel scrolling scrolls horizontally.
- Event editor: when you double-click the closing bracket of a folder that contains a selected object, the selection was not cleared.
- Event editor: when you clone an object that is in a closed folder the object was displayed outside the folder although it was inside.
- Event editor: folder corruption caused by old versions is automatically fixed when you open a frame (if the folder were corrupted, this might change a bit the way your objects are organized).
- Event list editor: crashes could happen when going to a line in a closed group.
- Event list editor: crashes could happen when editing actions in the main events when the object bar contains object shortcuts.
- Event list editor: crashes could happen when dropping an action to an Insert New Action line.
- Global events / behavior editor: faster to open in big applications.
- Global events / behavior editor: Undo is now available after running the application.
- Global events / behavior editor: object order and folders are now saved.
- Global events / behaviors: when you paste events that contain objects that are not already used in the global events or behavior you are editing, the program now imports them directly instead of displaying "bug" objects.
- Global events / behaviors: when you paste events copied from a behavior, the icon of object that owns the behavior was messing up the object list.
- Global Events / Behavior editor: object list empty when you add a Create action (or others) and a search string was previously set in the object list dialog box.
- Global Events: when you rename an object and this was the last object with this name in the application, the object is renamed in the global events.
- Global Events: pathnames of external files were not automatically updated when you move a MFA to another folder.
- Data Elements editor: multiple selection in Sounds tab to allow you to export all sounds at once.
- Effect List dialog box: incorrectly closes when you double-click an expand button.
- Build: in Android apps the ACE's used in frames that have the "Don't include at build time" option are now included in the APK, and the images and sounds used in those frames are no longer included in the APK. This allows to use the Android OBB extension more efficiently.
- Debugger: the Add Object button is no longer grayed when you click on Rewind or Play.
- Debugger: now takes less CPU time.
- You can now use up to 48 sound channels. Note: this is limited to the Windows runtime only for the moment, the other platforms still use 32 channels.
- Maximum number of objects (in Frame properties) is now 30000.


All runtimes

- Edit object: new functions to set / get caret position.
- WebView: added movements, a new property to make is visible or invisible at start and new expressions to get position and size.
- Android/Html5/UWP/SWF: Advanced Direction object, crash when there are no objects.

Windows runtime

- In applications that contain more than 32000 images, some images could be swapped or hidden.
- Crash in LoadFramePosition when you use more than 256 global objects in your application.
- INI object: new Read changes from disk and Write changes to disk to speed up reading/writing. If you unselect "Read changes from disk", the INI file is loaded the first time it's accessed and any change made by another app or sub-apps are ignored until it's reloaded inthe next frame. If "Read changes from disk" is unselected you can unselect "Write changes to disk" if you don't need changes to be saved to disk.
- Window Control object: new actions to set the minimum and maximum window sizes in the current frame.
- When a sound was used in several channels, Set Sample Volume was changing the volume of the first instance only.
- Windows runtime: new option in Frame properties to ignore the Load On Call option of objects (and load object all data at start).
- Windows runtime: memory leak when you set an effect in a layer that already has an effect.
- Windows runtime: sub-application object: Apppath$ returns an incorrect pathname when running an app from the editor and the sub-app refers to an external CCN file.

iOS runtime

- The iOS runtime now uses OpenGL 3.
- Disabled gesture menu in the application to avoid interferences with touch detection.
- Sounds: incorrect position when looping.
- Sounds: fixed "Uninterruptible" option, now works like the Windows runtime.
- Objects created in an invisible layer were visible.
- Active Picture object: the transparency option is now taken into account.
- AdMob object: new action to set GDPR consent.
- Chartboost object: new action to set GDPR consent.
- GDPR Consent object: new object for handling EU regulation of General Data protection.
- iOS Button object: added support for Transparent option.
- iOS Button object: the object frame is now displayed.

Mac runtime

- Sounds: incorrect position when looping.
- Sounds: fixed "Uninterruptible" option, now works like the Windows runtime.
- Sounds: Is Channel Playing / Paused didn't work for channel #1.
- Objects created in an invisible layer were visible.
- Active Picture object: the transparency option is now taken into account.

HTML5 runtime

- HTML5 export: faster build.
- ComboBox/ListBox objects: the selected item is unselected when you pass a negative index.

UWP runtime

- HTML5 export: faster build.
- Button object: fixed radio button selection.
- ComboBox/ListBox objects: the selected item is unselected when you pass a negative index.
- Xbox Leaderboard object.

Android runtime

Important. the Android runtime provided with the build 292 update patch has been updated to work with Gradle, it doesn't need Ant anymore, i.e. it will work with the latest Android SDK without you to have to patch it with Ant files, unlike the previous version. Notes:
+ It is recommended that you install the 64-bit version 1.8 of the JDK if it's not already installed, if you get "out of memory" error messages in the build log (note: you need the 32-bit version too only if you use the Flash exporter).
+ Gradle automatically downloads the libraries and build tools it needs, however it doesn't ask you for accepting licenses. If you get an error message that says you have to accept licenses, open an explorer window, go to the Android SDK folder (usually C:\Users\YourName\AppData\Local\Android\Sdk), open the tools/bin sub-directory, open a command prompt window in this directory and type "sdkmanager --licenses" (or sdkmanager --update for old versions), this will allow you to review and accept the licenses of the downloaded files. You can also simply open the SDK Manager and update the build API/Tools, this may work.
+ The directory structure of the source files in the Android zip files for Gradle is different. If you use 3rd party extensions that aren't updated, Fusion will try to automatically convert it to Gradle. This works with simple extensions, but could fail for more complex ones. In this case, you'll have to wait for the developer to release an update.

Other changes in the Android runtime:
- 64-bit runtime.
- Objects now work with API 24 and above.
- Fixed incorrect permission names for Set Alarm and Install Shortcut.
- Replaced the internal dialog box thats prompts for dangerous permissions by the OS dialog box.
- "Rooted" detection updated to detect rooting with new applications.
- Disabled gesture menu in the application to avoid interferences with touch detection.
- Full screen fix.
- Fixed the appearance of some ghost image on screen in android 8 for some specific devices.
- Drag & drop movement didn't work worrectly in sub-apps.
- FloatToString: fixes.
- Sounds: fixed "Uninterruptible" option, now works like the Windows runtime.
- Fixed End of Game condition.
- Hidden layers are shown when the frame is restarted.
- Active Picture object: the transparency option is now taken into account.
- Active Picture object: object size preserved when the app is restored.
- AdMob object: new action to set GDPR consent.
- Android Object: get email is now working with google accounts only.
- Android Object: Permission is granted was recoded to work with the latest Android version.
- Android Dialogs Object: max size is now 90% of the screen.
- Android Plus Object: now you can get the email account via intent, making user decide which account to use for the game/application.
- Button object: fixed radio button selection.
- GDPR Consent object: new object for handling EU regulation of General Data protection.
- Chartboost object: new action to set GDPR consent.
- ComboBox object: incorrect height.
- Get Object: fix, and should now handle certificates.
- InApp Object: protection to avoid some unpredictable situations.
- INI Object: delete group did not work when the group was empty.
- Multiple Touch: negative index were not used in conditions.
[/quote]
Modifié le vendredi 23 août 2019 à 15:39 par Emmanuel
graboide
414 messages
Fusion 2.5 Dev
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dimanche 24 mars 2019 à 21:22
Ils ont débogué l'éditeur globale !!!! enfin ! on peu ranger tous ça comme il faut et utiliser les dossiers, c'est vraiment coool! ça peu paraître bête mais c'est important pour moi ;)
Modifié le vendredi 23 août 2019 à 15:39 par graboide
Emmanuel
2412 messages
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vendredi 29 mars 2019 à 11:46
bonjour Il y a un petit correctif pour la version Beta pour Android et IOS  on passe en  Build  292.1 beta

[quote]Build 292.1 - Change log
------------------------

- Fixes in Android building process.
- Android build was broken in Mac editor.
- iOS apps: crash on some old devices.
- iOS Active & Background System Box: incorrect clipping in scrolling apps.[/quote]
Lazarus
219 messages
Fusion 2.5 Dev
Fusion 2.5+ Firefly Exporteur Android
vendredi 29 mars 2019 à 12:09
Pour ceux qui vont passer a la 2.5+,me demande si ca vaut le coup de la faire?
Emmanuel
2412 messages
Fusion 2.5 Dev Fusion 2.5
Firefly Exporteur UWP Exporteur iOS Exporteur Android Exporteur HTML5 Fusion 2.5+
lundi 1 avril 2019 à 13:27
bonjour une autre petit correctif en passe en version (pre-release ) Build 292.2
[quote]Build 292.2 - Change log
------------------------

- Bitmaps not reset in event editor when you change the skin.
- Mac editor: when building an Android application the error log was empty.
[/quote]
Emmanuel
2412 messages
Fusion 2.5 Dev Fusion 2.5
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samedi 6 avril 2019 à 12:33
Bonjour on passe en version Build 292.3
[quote]All versions

- The Flag selector is now resizable.
- In certain conditions opening an action editor from the global event editor could result in an empty page (due to wrong display coordinates).
- Mac editor: couldn't build Android apps in Release mode anymore.
- Mac editor: couldn't resize debugger window.
- Crash when you use qualifiers in a frame that has a fade-in transition.
- The Random Generator seed should be more "random" at start of frame.

2.5+ DLC

- Custom qualifier editor: qualifiers could be moved, causing issues in the events.
- Conflict between On Group Activation and the Optimize Events option.
- Inactive event lines are now preceded with '//' when they are copied as text to the clipboard.
- Find All: when an object was created only in the event editor, it was not added to the find list.
- Active Backdrop and Shape object: were probably not optimized in DirectX 11 mode.
- Screen Capture object: Capture Frame didn't work in DirectX 11 mode and could cause crashes.
[/quote]
Emmanuel
2412 messages
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lundi 8 avril 2019 à 23:26
sortie de la version Build 292.4
Ce correctif de mise à jour installe les version DirectX 11 des effets convertis par Pixelthief  (si les fichiers DX9 d'origine sont installés).

[quote]
All versions
- Event editor: crash when you drag an object's icon to the last New Condition line.
- Frame editor: the object window was refreshed sometimes without reason, causing lags in the editor.
- Windows runtime: garbage could be heard at the end of some sounds.
- Android runtime: Invaders movement, only the first object was animated.
- iOS runtime: Show/Hide didn't work in iOS Single Edit object.

2.5+ DLC

- If a MFA contains objects with more than 26/10 alt values/strings defined in the editor, you can't load it anymore with the normal version of 2.5 as this is causing crashes.
- Custom qualifiers: display problems when several qualifiers have the same image (which would happen if you use old MMF2 qualifiers).
- Global Event editor: when an object has several qualifiers, only the first one could be imported.
- DirectX 11: Hi-Score object could get a strange perspective when using DirectX 11 and some fonts.
- DirectX 11: frame blending coefficient not working correctly.
- DirectX 11: Screen Capture was capturing the wrong size when the window was resized.
- DirectX 11: the premultiplied version of the Subtract effect was broken.
- DirectX 11: when you run a non-Windows app from the editor the 'Premultiplied' option was ignored.[/quote]
Xenon3K
763 messages
Fusion 2.5 Dev
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lundi 8 avril 2019 à 23:43
Cool :)
Ce patch ajoute aussi les Shaders converti pour DirectX11 suivants (convertis par Pixelthief):

Complex Software's Underwater Effect
Lens
Nobu's Texture Overlay
Background Offset
Background Offset + Ripple / Fade
PT_RotateNoFade
Reflection Filter
Simple Mask
Squeeze / Rotate
Squeeze / Rotate Background Filter
Fade to Black/White
Zoom Water
Emmanuel
2412 messages
Fusion 2.5 Dev Fusion 2.5
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vendredi 12 avril 2019 à 11:03
Sortie de la version Build 292.5 beta
[quote]Build 292.5 - Change log
------------------------

Normal version (= without 2.5+ DLC)

- Frame editor: the Insert New Object dialog box was showing all objects instead of only the objects allowed for the current build type.

All versions

- Building apps is a bit faster.
- Extensions objects that are used only in the global event editor via qualifiers were removed from the extension list, causing unpredicatble results.
- Picture editor: the Rotate 90/-90 buttons are no longer enabled when you edit images with a fixed size (like qualifiers).
- Picture editor: wrong export of sprites sheets in box mode when images have an alpha channel.
- The internal identifiers of the Physics Rope And Chain and Particles objects are weird, causing issues when you load a MFA that contains these objects on a machine using a different language. This *should* be fixed in this version.
- Android: a message is displayed at build time if you didn't specify an App ID in the Admob setings.
- Non-Windows runtime: bug with Invaders movement.

2.5+ DLC

- Fix in Dual Glow effect.
- Event editor: "Add New Child Condition" is now disabled when the event line is deactivated.
- Event editor: when you delete an object in the frame editor and this object was referenced in parent events with a single condition, the event hierarchy was corrupted.
- Global Event editor: when the same qualifier is associated with several object types it was displayed only once in the Import object list. Note: there is still an issue with this, the object type is not added to the qualifier name, you should perhaps avoid using qualifiers associated with several types of objects in the global event editor until this is fixed.
- DirectX 11 mode: refresh issue in scrolling apps when they contain a sub-application.

[/quote]
Emmanuel
2412 messages
Fusion 2.5 Dev Fusion 2.5
Firefly Exporteur UWP Exporteur iOS Exporteur Android Exporteur HTML5 Fusion 2.5+
mercredi 24 avril 2019 à 19:42
Sortie de la version Build 292.6 Beta
[quote]Build 292.6 - Change log
------------------------

All versions

- Event List editor: crash when you drop an object icon to the last "New condition" line.
- Copying large frames from the workspace window or storyboard editor (or lots of objects in the frame editor) is faster.
- Run Application: apps that contain global events are no longer marked as modified when you run them from the editor.
- Build & Run: Android applications are no longer first uninstalled from the device when you use the Build and Run command.
- Android runtime: System Box objects, incorrect color when set by some actions.
- Android runtime: INI object couldn't write empty files.
- iOS runtime: incorrect initial position in Single Edit object.

2.5+ DLC

- Custom qualifiers: less glitches in Add / Select Qualifier dialog boxes when qualifiers have an alpha channel.
- Custom qualifiers: a Rename command has been added to the frame context menu in the picture editor (if you don't want to click on the qualifier name to rename it).
- Child events: in some (rare) cases the object selection could be wrong in actions of the parent event.
- More shaders have been converted to DirectX 11 (the remaining part of the the Other sub-folder of Looki's shaderpack and UnderWaterChrilley - note: the DX11 version is installed only for shaders that are already installed).

- For shader developers, you can now define sampler states for DirectX 11 in the XML file. Just add sampler sections like this:

<sampler>
<index>register index of the sampler</index>
<filter>Filtering method, can be point or linear (don't specify a filter member if you want to keep Fusion's mode)</filter>
<addressU>U address mode, can be clamp, wrap, mirror, border (default = clamp)</addressU>
<addressV>V address mode, can be clamp, wrap, mirror, border (default = clamp)</addressV>
<bordercolor>border color (RGBA integer value, high order byte = alpha, low order byte = red)</bordercolor>
</sampler>

For example:

<sampler>
<index>0</index>
<filter>point</filter>
<addressU>wrap</addressU>
<addressV>wrap</addressV>
</sampler>
[/quote]
Emmanuel
2412 messages
Fusion 2.5 Dev Fusion 2.5
Firefly Exporteur UWP Exporteur iOS Exporteur Android Exporteur HTML5 Fusion 2.5+
dimanche 28 avril 2019 à 13:01
Sortie de la version officielle Build 292.7
[quote]
Build 292.7 - Change log
------------------------

- Windows runtime: crash with some shaders due to changes in build 292.6.[/quote]
Emmanuel
2412 messages
Fusion 2.5 Dev Fusion 2.5
Firefly Exporteur UWP Exporteur iOS Exporteur Android Exporteur HTML5 Fusion 2.5+
vendredi 24 mai 2019 à 11:46

Bonjour Sortie de la version Build 292.8 Beta

réglé surtout le problème avec l Android  pour réparer un crash du moteur graphique sous Android Pie. Indiquez-nous si cela a des effets secondaires sur vos applications (en particulier lorsqu'il se ferme, se met en arrière-plan et / ou est restauré).


Build 292.8 - Change log ------------------------ 2.5+ DLC - App properties: New "Build Cache" option in the "Optimizations" properties of the application. When you select this option, Fusion saves pre-built parts of the application in cache files, so the next builds are faster. Click the Clear Cache button to erase the cache. Note 1: this option works with Windows EXE/SCR/CCN build types if Optimize Image Size In RAM is selected, and with iOS/Mac/Android build types. It doesn't work with HTML5/SWF/UWP build types. Note 2: the cache is automatically erased when you close the application, it's available only during a single session of the application. - Find All dialog box: in non-English version the "All apps / Current Frame / All frames of current app" lines could be messed up. - Effects: BumpLight and Hole have been ported to DX11. - Effects: Mikhail's Water and Disappear shaders have been ported to DX11 (the ones in Clickstore). - Global event editor: when you create an object, the layer list now displays the layers of the base frame. - Debugger: the output window is now resizable. - Debugger: conflict between Set Text to Debugger Output Window and Pause actions. - Active Picture object: Flip Horizontally / Vertically now work in DX11 mode. - Android / SWF runtimes: crash when Optimize Event is selected and you compare an alterable value that is not defined in an event that contains several value comparisons. All versions - [Developer version] App properties: new Android App Bundle build type (.AAB file). This build type allows you to build AAB files, https://developer.android.com/guide/app-bundle. Note: the "Build and Run" command still generate a .APK file even if you selected the AAB build type. - MFAs saved with very old beta versions of MMF2 couldn't be loaded anymore. - Effect list: effects not sorted in sub-folders. - Storyboard Editor: Select All, Unselect and Invert Selection now work. - Event Editor: display issues in Set Direction actions, in both icon and Edit menu. - Event Editor: Select All and Unselect now work. - Event editor: Invert Selection didn't work correctly - Event Editor: deleting events was slower than before if the app contains global events. - Event List Editor: Select All, Unselect and Invert Selection now work. - Event List editor: you couldn't paste groups into groups. - Properties: the name / value divider now remembers its last position in each tab after restarting Fusion. - Debugger: now displays up to 254 alterable variables and strings (254 is a limitation of the current version of the debugger). - Debugger: the size of the window in expanded mode was not saved when it was closed in reduced mode. - Debugger: buffer overrun in some cases when an alterable string is too long. - Windows runtime: comparing integer values with a constant floating point value could give incorrect results for close values, due to incorrect rounding (for example ValueA >= 0.5 could be "true" if ValueA is 0, as 0.5 was incorrectly converted to int and rounded to 0). - Windows runtime: testing keys in a true event triggered by a Windows message didn't always work (bug due to an optimization in the build 292). - Advanced Menu object: crash when the object is used in the application and you open the menu from a frame that doesn't contain it. Note: to get this fix you have to download/update this object from the extension manager. - Speech Bubble object: there was an issue with the version on the server, the Unicode version had been replaced again by the non-Unicode version. Re-download it from the extension manager if you can't load a MFA that uses the Unicode version of this extension. - HTML5 runtime: possible issues when building apps in HTML5 Final mode if you installed the HTML5 exporter via an installer created before the build 290, as a file was not updated by the update patch. - HTML5 / UWP runtimes: crash in grand-child events with object selection. - Android / iOS runtimes: a colored outline could be visible around scaled sprites that have certain transparent colors and the app is in 32000 or 65000 color mode. - Android runtime: incorrect display on some devices' resolutions - Android runtime: Active Picture object wrap + resize problem - Android runtime: incorrect custom colors in Active & Background System Box objects. - Android runtime: added memory check when displaying large strings. - Android runtime: fixed floating point value rounding. - Android runtime: incorrect alpha channel in screenshots. - Android runtime: INI groups now correctly deleted. - Android runtime: new REQUEST_IGNORE_BATTERY_OPTIMIZATIONS permission, allows you to ignore battery optimizations. Use only if your application requires high performances. - Android runtime: Android Plus object has new features to ignore battery optimization features. - Android runtime: fix in display of some fonts that are included with the Font Packer object - Android runtime: Multiple Touch object, the order of triggered conditions is now identical in all non-Windows runtimes.


Emmanuel
2412 messages
Fusion 2.5 Dev Fusion 2.5
Firefly Exporteur UWP Exporteur iOS Exporteur Android Exporteur HTML5 Fusion 2.5+
mercredi 3 juillet 2019 à 14:45

Sortie de la version Beta Build 292.9

Build 292.9 - Change log ------------------------ 2.5+ DLC - App properties: the base frame no longer changes when you insert or delete frames. - Event editor: you cannot move a group that contains an immediate condition to an event line that contains child events anymore, this was incorrectly allowed if the group had a line number lower than the target line number. - Event editor: triggered conditions now disabled in child events for extensions. - Event editor: the object selection could be wrong sometimes in child events that come after other child events that have children themselves. All versions - Build: some sound expressions could be removed from the source code of generated applications (UWP, HTML5). - Event editor: in global events and behaviors, when you click the Import Object column to add an action to a hidden object, the object was not removed from the list of objects to import, causing crashes later if you try to import this object again. - Event editor: left column now larger for line numbers greater than 10000. - Event editor: crash when you open an action editor, activate another application and close the action editor (in non-zoomed mode). - Storyboard editor: crash when you open a frame editor from the workspace toolbar, and then open the storyboard editor without giving focus to the frame editor, and delete the frame. - Picture editor: "Import as animation" has been implemented for image lists like counters. - Picture editor: minor memory leak in "Import as animation". - Windows runtime: the "On files dropped" condition now works even if the application is executed with administrator rights, except on Windows Vista. - Windows runtime: String object, "Use calculation" didn't work in Display Text and Flash Text actions for the paragraph number. - Windows/iOS/OSX runtimes: Optimize Events could cause an issue in some cases in events that contain 3 "compare alt value" lines and the second one and/or 3rd one compare floating point values. - iOS runtime: removed deprecated multitasking info from info.plist (and removed the associated property in the iOS options). - iOS runtime: the same sound couldn't be used on two different channels. - iOS runtime: gap when looping sounds. - UWP runtime: compilation issue in XboxGamepad object. - Android Admob/ChartBoost/Calendar Entry/Leadbolt objects: fix in manifest file modification at build time. - Android runtime: some issues on old devices using API 4.x. - Android runtime: fix for navigation bar. - Android runtime: memory leak when strings were resized and garbage collection in low memory condition. - Android runtime: garbage collection is now forced when a frame starts. - Android runtime: fix crash when playing a sound file that doesn't exist. - Android runtime: animations couldn't reach speed 100. - Android runtime: uses newer gradle tools. - Android Active System Box object: better pattern display. - Android Video object: takes user status bar setting into account. - Android Location object: fix possible crash in some situations. - Android InApp Purchase object: fix old issue when subscription failed. - Android InApp Purchase object: subscription now pauses the runtime.
Modifié le vendredi 23 août 2019 à 15:39 par Emmanuel
Emmanuel
2412 messages
Fusion 2.5 Dev Fusion 2.5
Firefly Exporteur UWP Exporteur iOS Exporteur Android Exporteur HTML5 Fusion 2.5+
mercredi 3 juillet 2019 à 14:47

Sortie de la version Release 292.10

Build 292.10 - Change log ------------------------- - Event editor: in global events and behaviors, when you add a new condition for an object to import, the object was not removed from the Import tab in the expression editor of its parameters, causing a crash if you try to select it. - Android runtime: black screen issue on old devices using API 4.x. - Admob iOS: the game is now paused during video reward display. - iOS Store: if you cancel an in-app purchase, the samples are paused and not resumed.
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