samedi 28 décembre 2013 à 13:44
Le patch 280.32 est téléchargeable en version bêta.
[quote]Bug fixes in 280.32:
The Android exporter was broken in the build 280.31. Also new features were missing in the Android object. Not sure which ones have been published, here is a list of the recent new features of this object:
- new "Open menu via action" action
- new "Show/Dim/Hide navigation bar" actions (different from the "Show/Hide action bar" actions)
- new "Disable/Enable hardware keys" actions
- new "Save Screenshot to file" action
No change in the other exporters nor in the editor.
Bug fixes in 280.31:
- Editor: crash when you change the number of colors of an application
- HTML5: Applications now load under IE11, IE10, IE9, Chrome from version 14.0 to 33, Firefox from version 4.0 to 27.0, Opera versions 15 to 19, Safari 5 and 6, iPhone 5 to 3GS, most modern Android devices (not the ones with a screen size of 320x200)
- HTML5: Counters higher than the default integer limit were set to a very low number
- HTML5: Sub-Application Object made the application crash
- HTML5: Crash in Physics engine on certain occasions
- All runtimes, Ground object : crash at start of frame if you have 2 different Ground objects or more in the frame at the same time
- Android: Joystick: now the control size react to the density of each devices scaling from 0.75 to 2.0
- Android: fix in orientation
- Android: case issue in loop names
- Android: List and Combo now react to "Use system font in text object" and system color
- Android: Button (checkbox) now reacts to background, transparent and text colors
- Android: INI object, item and group names are converted to lowercase to avoid integer parsing issues
- Android: fixes in LeadBolt object
- Android: fixes in Edit object
Bug fixes in 280.30:
- Build 280.29 - LoadOnCall objects not loaded
- Picture editor: pressing RETURN while importing an image in the picture editor was opening a second picture editor
- Picture editor: in zoom mode when you click at a negative position to set the hot spot, it's incorrectly positionned to the bottom-right by one pixel
- Graphic filters : crash when you import top-down BMP files
- Event editor : scrolling position was shifted up when going back and from the frame editor
- Event editor : deleting large chunks of code at the end of the program rendered the editor blank, forcing you to scroll up to get back to the program
- Event Editor : scrolling was impossible in certain situations with a small program of events
- Event editor : object lists could become randomly empty
- Event list editor : dragging object icons on other object icons of certain objects, like the String parser, put the dragged object at the wrong position in the event
- Event List editor : a true condition put at second position (displayed in bold / red) in an event induced a bad display of the rest of the event
- Event List editor : a true condition put at second place in an event made the actions being displayed in bold
- Event List editor : crash when you paste a condition while the New Action dialog box is open
- Expression editor : pressing OK quickly after type a new expression sometimes did not register the changes
- Expression editor, editing a behavior or a global event : choosing an expression in the IMPORT tab of the objects had unpredicted results, from BAD OBJECTS to crash
- Expression editor : random crash when you display certain expression editors after displaying others
- Windows Runtime : crash when a frame has a Physics Engine object and backdrop objects with the Load On Call option
- Windows Runtime : EditBox, ListBox, ComboBox objects couldn't save text files in Windows stand-alone apps
- Datagrid object : crash when you load MMF 2.0 apps
- All movements : new property "Extended collisions"
- Physics Engine object : Create revolute joint at position : the expression editor for entering X and Y position did not have a title
- Physics Rope and Chain, Particle with Multiple Touch, Windows : crash when clicking on the frame
- Physics Rope and Chain / Particules : Collision with object now works with qualifiers
- Physics movements : Set angle just after a Create Object immediately changes the angle of the object (the initial image of the object was displayed during one frame)
- Physics movements : Set X and Y position just after a Create Object immediately changes the position of the object (the object was displayed at its initial position during one frame)
- Physics Spring movement : the STOP action is now hilighted in the event editor, and stops the spring from working
- Physics Platform movement : when falling on the ground after a jump, one image of the jumping animation was briefly displayed when the object reached the ground
- Physics Particle object : crash when particles had a negative zoom factor and a set destroy distance
- Physics movements: Apply Linear Impulse stopped the current movement of the object to redirect it in the direction of the impulse
- Physics Bouncing ball movement : Stop action had no effect
- Physics Bouncing ball movement : Setting the speed of the object to 0 no longer changes its direction
- Physics Bouncing Ball movement : Setting the speed of a stopped object to a non-0 value makes it move in the last direction it was moving
- Physics 8 Directions movement : deceleration at maximum did not stop the object instantly
- HTML5 / Clock object : the font in digital mode was not properly drawn
- HTML5 / Clock object : digital mode, 12 hours display, AM was not displayed
- HTML5 / Clock object : digital mode, if the date changed while the application is running, it was not displayed
- HTML5 : on some occasions, fast loops only did one loop
- HTML5, Physics Platform movement : a double jump was possible (even if disabled in the properties) if you were jumping from a ground which shape was defined by the ground object
- HTML5, Physics Platform movement : walking on slopes displayed the falling animation
- HTML5, Physics Axial movement : Set Y coordinate made the object disappear
- HTML5, Physics Race Car movement : Set angle did not work
- HTML5, Physics Space ship movement : the power of the thruster was a lot inferior to the power of the Windows version
- HTML5, Rope and Chain object : Attach to current element did not work[/quote]