Bonjour sortie de la version Build 296.6 (Beta - release candidate)
Build 296.6 ------------------------ - Event list editor: the code that displays the properties of an object when you click its icon has been modified to try to fix a possible issue with icon drag & drop. - Event editors: in the global event editor and/or the behavior editor, the type of multi-type qualifiers was not displayed before you modify an event line. - Event editors: in "Import object" dialog boxes (in global events and behaviors), the type of multiple-type qualifiers was not displayed. - Editor: when you paste behaviors that contain references to the Multiple Touch object, this object could be replaced by one of the extensions that are deactivated in Exts.ini. - Frame editor: the bitmap of the layer visibility indicator has been replaced by the one suggested by Volnaiskra. - Run App From Current Frame didn't work if the current frame was not included at build time. - Profiler: incorrect event line numbers when the app contains behaviors from included frames. - Windows runtime: crash in rare cases with fast loops (due to change in build 296). - Windows runtime: random crashes when too many objects use qualifiers, due to an old limitation of the Windows runtime. This issue should happen with rare, big games only. The limit has been extended a bit. If you reach the new limit an error message is displayed by the editor runtime. If you get this message and cannot reduce the number of objets using qualifiers in your app, then you can use the new "Fix qualifier limit error" option in the app properties (Windows tab). This option extends this limit, however it may break some 3rd party extensions when they want to access objects with qualifiers (especially objects that scan object selection lists). If you must use this option, and some 3rd party extension objects are affected, let us know. - Windows runtime: the fix of the build 296.1 for the DX9 scaling rounding issue that happens on nVidia cards for some app resolutions has been totally cancelled, as it could potentially cause other side effects. Not sure how to fix this issue yet as the correct sizes are passed to the DirectX routines. - Android runtime: upgraded to gradle 8.13.0 - Android runtime: change for UI bars. - Android runtime: new "Display Heading" option in the Android properties, that overwrites the "Heading" option in the "Window" properties. - iOS runtime / Webview2 object: source code was not included in previous beta. - iOS runtime / Get object: bug in previous betas. - iOS runtime: issue with layers in some drawing conditions. - iOS runtime: game pause from controller now works correctly (game is resumed when pressing menu on the controller). - iOS runtime: added a SILENT_MUTE_SWITCH option, uncomment it (in CSoundPlayer.m) to restore the previous behavior with the side mute switch. - iOS / Mac runtime: sprite extension objects now support the getRunObjectSurface function. - GPG Cloud object: this object is not part of the patch, however an important issue has been fixed in the latest version of this object, this issue could corrupt and crash MFAs. Make sure you get the latest version of this object if you recently updated it.
Bonjour sortie de la version Build 296.7 (Beta - release candidate)
Build 296.7 ------------------------ - Windows runtime: in Unpacked mode the Direct3D modules couldn't be loaded if the app pathname contains characters from a language different from the user's language. - Android runtime: RGB coef issue. - Android runtime: replaced ActionBar by Toolbar for improved UI theme consistency and customization. - Android runtime / Android Plus object: new Set Edge-to-Edge Mode for immersive layouts and Set Display Cutouts configurable by user actions. - Android runtime: the "On Back Button Pressed" event now grants better control. - Android runtime: "Is Back Button Down" is reliable up to Android 14; behavior from Android 15+ may vary. - Android runtime: new native-debug-symbols package and new libraries for Google Play publishing compliance. - Android runtime: Active Picture object, getting transparent color from first pixel was broken. - Android runtime: anti-aliasing bug when using rotation or resampling for scaling. - iOS runtime: rounding issue in shaders using background texture. - iOS runtime: vertical size fix. - iOS runtime: fixes in GameCenter (updated code with latest API and fixed pause/resume issue). - iOS/Mac runtimes: faster display when no object requires background textures. - iOS/Mac runtimes: RGB / Alpha coef issue in objects with shaders. - Mac runtime: size issue when changing font in text objects. - Mac runtime: Button object, made buttons visible in some themes.